m (Text replacement - "\|codes=([A-Z*])\n" to "|codes=$1\n") Tag: Reverted |
m (Text replacement - "TFC" to "cut in") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=177 | |||
|sortorder=179 | |||
|name=Invisibl | |name=Invisibl | ||
|fullname=Invisible | |||
|series=Invisible | |||
|description=Invisible for a while | |description=Invisible for a while | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=179 | |number=179 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=30 | |mb=30 | ||
|codes=* | |codes=* | ||
|delay=0 | |||
|name_ja=インビジブル | |||
|description_ja=少しの間とうめいになって ほとんどの攻撃にあたらない | |description_ja=少しの間とうめいになって ほとんどの攻撃にあたらない | ||
}} | }} | ||
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a | Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a cut in. | ||
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing. | Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing. | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 18:34, 30 April 2023
Invisibl | |
---|---|
Description | Invisible for a while |
Full name | Invisible |
Class | Standard |
Library # | 179 |
Element | None |
Attack power | — |
Codes | * |
MB | 30 (max 3 copies) |
Gives flashing status for 360f (6 seconds). A sound effect triggers when invisible is activated or when it ends naturally. Triggers Rush once per fight if used outside of a cut in.
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice or SpoutMan series landing on ice panels. Having Status Guard will negate the Freeze thus applying flashing.