m (Text replacement - "Navplate chips" to "Navplate chips 6") |
m (Text replacement - "(?<!screen )dimming" to "screen dimming") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=150 | |||
|sortorder=153 | |||
|name=VDoll | |name=VDoll | ||
|fullname=Voodoo Doll | |||
|series=Voodoo Doll | |||
|description=Throws VDoll 3sq ahead | |description=Throws VDoll 3sq ahead | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=153 | |number=153 | ||
|element= | |element=Obstacle | ||
|damage=10 | |damage=10 | ||
|mb=39 | |mb=39 | ||
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VDoll takes 67f to land and the poison panel appears in the next frame. Does not trigger or create a poison panel if it is destroyed before landing. Lasts for 420f before disappearing. | VDoll takes 67f to land and the poison panel appears in the next frame. Does not trigger or create a poison panel if it is destroyed before landing. Lasts for 420f before disappearing. | ||
Curse attack Invis-pierces. If hit with a multi-hit dimming chip, only the first attack will register. | Curse attack Invis-pierces. If hit with a multi-hit screen dimming chip, only the first attack will register. | ||
VDoll damage caps at 2048 and any damage larger than that causes the value to overflow and resets the counter from zero. (3048 damage will cause 1000 damage through Vdoll) | VDoll damage caps at 2048 and any damage larger than that causes the value to overflow and resets the counter from zero. (3048 damage will cause 1000 damage through Vdoll) | ||
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Change from previous game: Curse no longer removes flashing. | Change from previous game: Curse no longer removes flashing. | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Latest revision as of 05:25, 1 May 2023
VDoll | |
---|---|
Description | Throws VDoll 3sq ahead |
Full name | Voodoo Doll |
Class | Standard |
Library # | 153 |
Element | Obstacle |
Attack power | 10 |
Codes | F N S * |
MB | 39 (max 3 copies) |
Part of program advances | Darkness |
VDoll takes 67f to land and the poison panel appears in the next frame. Does not trigger or create a poison panel if it is destroyed before landing. Lasts for 420f before disappearing.
Curse attack Invis-pierces. If hit with a multi-hit screen dimming chip, only the first attack will register.
VDoll damage caps at 2048 and any damage larger than that causes the value to overflow and resets the counter from zero. (3048 damage will cause 1000 damage through Vdoll)
ColonelArmy can be activated with VDoll before it lands. Doing this will spawn the soldier on the panel under VDoll and that allows them to spawn on broken panels.
Change from previous game: Curse no longer removes flashing.