Cross Over (BN6): Difference between revisions

Program advance series (BN6)
m (Move page script moved page CrossOver to CrossOver (6) without leaving a redirect)
m (Text replacement - "(?<!screen )dimming" to "screen dimming")
 
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{{Infobox program advance
{{Infobox program advance
|gamenumber=6
|gamenumber=6
|internalid=349
|sortorder=349
|name=CrosOver
|name=CrosOver
|fullname=Cross Over
|series=Cross Over
|description=Cllbrate! Attk w/MM + Django!
|description=Cllbrate! Attk w/MM + Django!
|number=30
|number=30
Line 13: Line 17:


Null element. Individually they deal 460 damage, total damage of 920.
Null element. Individually they deal 460 damage, total damage of 920.
MegaMan shoots down row and Django only attacks the 2nd column ahead of him. Django’s Gun Del Sol is invis-piercing but does not remove invis until the dimming ends.  
MegaMan shoots down row and Django only attacks the 2nd column ahead of him. Django’s Gun Del Sol is invis-piercing but does not remove invis until the screen dimming ends.  
Django cannot spawn over holes or occupied panels.
Django cannot spawn over holes or occupied panels.


{{Navplate chips 6}}
{{Navplate chips (BN6)}}

Latest revision as of 05:25, 1 May 2023

Chip Icon 6 Program advance 030.png CrosOver
DescriptionCllbrate! Attk w/MM + Django!
Full nameCross Over
Library #30
Damage100
Uses chipsChip Icon 6 Mega 043.png Django D
Chip Icon 6 Mega 044.png Django2 D
Chip Icon 6 Mega 045.png Django3 D

Null element. Individually they deal 460 damage, total damage of 920. MegaMan shoots down row and Django only attacks the 2nd column ahead of him. Django’s Gun Del Sol is invis-piercing but does not remove invis until the screen dimming ends. Django cannot spawn over holes or occupied panels.