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* When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first. | * When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first. | ||
* Air Hockey cannot re-enter player panels, except for during its first movement path. | * Air Hockey cannot re-enter player panels, except for during its first movement path. | ||
* Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge. | * Air Hockey's upward/downward movement must be maintained until it reaches the '''horizontal''' edge. | ||
<gallery mode="slideshow"> | <gallery mode="slideshow"> | ||
File:AirHockeyCorner.gif||When | File:AirHockeyCorner.gif||When Air Hockey collides with a field's corner, it is reflected. | ||
File:AirHockeyEdge.gif|When | File:AirHockeyEdge.gif|When Air Hockey collides with a field's horizontal edge, it moves to a diagonically adjacent enemy panel in the opposite vertical direction, prioritizing maintaining horizontal direction. When Air Hockey collides with a field's vertical edge, it must move to the diagonally adjacent enemy panel in the same vertical direction. | ||
File:AirHockeyPanelCollide.gif|When | File:AirHockeyPanelCollide.gif|When Air Hockey collides with the player's panel corner, it moves to a diagonically adjacent enemy panel in the same vertical direction, prioritizing maintaining horizontal direction. | ||
File:AirHockeyPoof.gif | File:AirHockeyPoof.gif|If there is no diagonally adjacent enemy panel in the appropriate vertical direction, Air Hockey disappears. | ||
</gallery> | </gallery> | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 18:36, 25 October 2023
AirHocky | |
---|---|
Description | Bounce the puck off walls |
Full name | Air Hockey |
Class | Standard |
Library # | 51 |
Element | Break |
Attack power | 60 |
Codes | L M N |
MB | 19 (max 5 copies) |
Chip lockout | 50 frames |
Part of program advances | PitHocky |
Air Hockey is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 Break element Flinching damage per hit.
Notes
Movement rules
- When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
- Air Hockey cannot re-enter player panels, except for during its first movement path.
- Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.