Iron Shell chip series (BN6): Difference between revisions

Chip series (BN6)
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=123
|sortorder=45
|name=IronShl1
|name=IronShl1
|fullname=Iron Shell 1
|series=Iron Shell
|description=Fire off piercing shell.
|description=Fire off piercing shell.
|class=Standard
|class=Standard
|librarysection=Standard
|number=45
|number=45
|element=Break
|element=Break
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=124
|sortorder=46
|name=IronShl2
|name=IronShl2
|fullname=Iron Shell 2
|series=Iron Shell
|description=Fire off piercing shell.
|description=Fire off piercing shell.
|class=Standard
|class=Standard
|librarysection=Standard
|number=46
|number=46
|element=Break
|element=Break
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=125
|sortorder=47
|name=IronShl3
|name=IronShl3
|fullname=Iron Shell 3
|series=Iron Shell
|description=Fire off piercing shell.
|description=Fire off piercing shell.
|class=Standard
|class=Standard
|librarysection=Standard
|number=47
|number=47
|element=Break
|element=Break
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|description_ja=かんつうするこうらを前方へはっしゃ!画面はしで2ヒット
|description_ja=かんつうするこうらを前方へはっしゃ!画面はしで2ヒット
}}
}}
The '''Iron Shell series ''' is a Real Time chip that fires an Iron Shell that travels forwards in a straight line. It deals {{Element|6|Break}} element damage. It hits twice on the backmost row, with the first hit dealing [[Statuses_(BN6)#Flinching|Flinching]] damage, and the second hit deals Flinching and [[Statuses_(BN6)#Flashing|Flashing]] damage. It is unable to travel over [[Panels_(BN6)#Hole_Panels|Hole panels]] and will stop when reaching them.


* {{Chip|6|Iron Shell 1}} deals 70 (140) damage.
* {{Chip|6|Iron Shell 2}} deals 100 (200) damage.
* {{Chip|6|Iron Shell 3}} deals 130 (260) damage.


Fires a shell which travels in a straight line until the end. Hits twice on the backmost row. The first hit is non-flashing. Stops on holes.
* When Iron Shell is used in [[Beast Out]] it:
**




{{Navplate chips 6}}
==Frame Data==
<div style=display:inline-table>
{| class="wikitable" 
|-
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
| || || || ||
|}
</div>
{{Frame data diagram
|      |    |        |        |        |
| start |    |        |        |        | 
|      |    |        |        |        |
}}
 
 
==Competitive Overview==
'''Iron Shell''' is almost never used in competitive play. While it is one of the few {{Element|6|Break}} element Non Dimming Chips, it is rarely used. It is fairly difficult to consistently land the second hit of Iron Shell, making it fairly low on damage. It is also easy to stop with [[Panels_(BN6)#Hole_Panels|Hole panels]] and can often be completely denied.
 
'''Iron Shell 2''' can be used in [[List_of_chips_by_code_(BN6)#E|E-Code]] alongside {{Chip|6|Elec Pulse 2}}, and {{Chip|6|Wind Racket}}. This allows the attacks to chain with each other, and push the opponent to the back which achieves the second hit requirement. However, E-Code also contains {{Chip|6|Aura Head 2}} which can be preffered to using '''Iron Shell 2''' because of the ease of landing, and more consistent damage.
 
 
 
===Counterplay===
 
 
 
{{Navplate chips (BN6)}}

Latest revision as of 07:19, 6 July 2024

Chip 6 Standard 045.png
Chip Icon 6 Standard 045.png IronShl1
DescriptionFire off piercing shell.
Full nameIron Shell 1
ClassStandard
Library #45
ElementBreak Break
Attack power70
CodesJ K L
MB13 (max 5 copies)
Part of program advancesParaShl


Chip 6 Standard 046.png
Chip Icon 6 Standard 046.png IronShl2
DescriptionFire off piercing shell.
Full nameIron Shell 2
ClassStandard
Library #46
ElementBreak Break
Attack power100
CodesC D E
MB20 (max 4 copies)
Part of program advancesParaShl
Chip 6 Standard 047.png
Chip Icon 6 Standard 047.png IronShl3
DescriptionFire off piercing shell.
Full nameIron Shell 3
ClassStandard
Library #47
ElementBreak Break
Attack power130
CodesL M N
MB27 (max 4 copies)
Part of program advancesParaShl

The Iron Shell series is a Real Time chip that fires an Iron Shell that travels forwards in a straight line. It deals Element 6 Break.png Break element damage. It hits twice on the backmost row, with the first hit dealing Flinching damage, and the second hit deals Flinching and Flashing damage. It is unable to travel over Hole panels and will stop when reaching them.


Frame Data

Startup Active Recovery Total Counter Frames
start


Competitive Overview

Iron Shell is almost never used in competitive play. While it is one of the few Element 6 Break.png Break element Non Dimming Chips, it is rarely used. It is fairly difficult to consistently land the second hit of Iron Shell, making it fairly low on damage. It is also easy to stop with Hole panels and can often be completely denied.

Iron Shell 2 can be used in E-Code alongside Chip Icon 6 Standard 034.png ElcPuls2, and Chip Icon 6 Standard 079.png WindRack. This allows the attacks to chain with each other, and push the opponent to the back which achieves the second hit requirement. However, E-Code also contains Chip Icon 6 Standard 049.png AuraHed2 which can be preffered to using Iron Shell 2 because of the ease of landing, and more consistent damage.


Counterplay