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|sortorder=116 | |sortorder=116 | ||
|name=Sensor1 | |name=Sensor1 | ||
|fullname= | |fullname=Sensor 1 | ||
|series=Sensor | |||
|description=Hits enmy with beam from snsr | |description=Hits enmy with beam from snsr | ||
|class=Standard | |class=Standard | ||
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|sortorder=117 | |sortorder=117 | ||
|name=Sensor2 | |name=Sensor2 | ||
|fullname= | |fullname=Sensor 2 | ||
|series=Sensor | |||
|description=Hits enmy with beam from snsr | |description=Hits enmy with beam from snsr | ||
|class=Standard | |class=Standard | ||
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|sortorder=118 | |sortorder=118 | ||
|name=Sensor3 | |name=Sensor3 | ||
|fullname= | |fullname=Sensor 3 | ||
|series=Sensor | |||
|description=Hits enmy with beam from snsr | |description=Hits enmy with beam from snsr | ||
|class=Standard | |class=Standard | ||
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}} | }} | ||
Sensor1 has | Sensor1 has 20 HP, Sensor2 has 30HP and Sensor3 has 40HP. Pseudo-breaking and invis-piercing. Can be spawned on broken/hole panels. Sensor chips paralyze for 90f. After being placed Sensors take 40f idle with the eye closed, 10f for eye to open and 14f before green circles to start. The green dot travels 1 panel per 8 frames. | ||
Each panel the beam strikes damages the enemy once, however it will damage the enemy again if they exit the panel and re-enter it. | Each panel the beam strikes damages the enemy once, however it will damage the enemy again if they exit the panel and re-enter it. | ||
The direction in which the Sensor will look and fire is dependent on which row it stands. When placed on the top row, it will look diagonally down forward. When placed on the middle row, it will look straight forward. When placed on the bottom row, it will look diagonally up forward. The Killer Eye Beam lasts for 130f regardless of version. | The direction in which the Sensor will look and fire is dependent on which row it stands. When placed on the top row, it will look diagonally down forward. When placed on the middle row, it will look straight forward. When placed on the bottom row, it will look diagonally up forward. The Killer Eye Beam lasts for 130f regardless of version. |
Latest revision as of 20:43, 30 August 2024
Sensor1 | |
---|---|
Description | Hits enmy with beam from snsr |
Full name | Sensor 1 |
Class | Standard |
Library # | 116 |
Element | Elec |
Attack power | 100 |
Codes | J O W |
MB | 32 (max 3 copies) |
Sensor2 | |
---|---|
Description | Hits enmy with beam from snsr |
Full name | Sensor 2 |
Class | Standard |
Library # | 117 |
Element | Elec |
Attack power | 130 |
Codes | N U Y |
MB | 35 (max 3 copies) |
Sensor3 | |
---|---|
Description | Hits enmy with beam from snsr |
Full name | Sensor 3 |
Class | Standard |
Library # | 118 |
Element | Elec |
Attack power | 160 |
Codes | I K Q |
MB | 38 (max 3 copies) |
Sensor1 has 20 HP, Sensor2 has 30HP and Sensor3 has 40HP. Pseudo-breaking and invis-piercing. Can be spawned on broken/hole panels. Sensor chips paralyze for 90f. After being placed Sensors take 40f idle with the eye closed, 10f for eye to open and 14f before green circles to start. The green dot travels 1 panel per 8 frames. Each panel the beam strikes damages the enemy once, however it will damage the enemy again if they exit the panel and re-enter it. The direction in which the Sensor will look and fire is dependent on which row it stands. When placed on the top row, it will look diagonally down forward. When placed on the middle row, it will look straight forward. When placed on the bottom row, it will look diagonally up forward. The Killer Eye Beam lasts for 130f regardless of version. Change from previous game: Sensor’s activation delay has been increased.