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Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Revision as of 19:32, 19 October 2022
DrilArm | |
---|---|
Description | Knocks enmy 2sq away |
Class | Standard |
Library # | 52 |
Element | Break |
Attack power | 70 |
Codes | G M W |
MB | 32 (max 3 copies) |
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.