Bug Death Thunder (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "\|class=(Standard|Mega|Giga|Link Navi signature)" to "|class=$1 |librarysection=$1")
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)")
Line 20: Line 20:
Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)
Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)


{{Navplate chips 6}}
{{Navplate chips (BN6)}}

Revision as of 19:36, 19 October 2022

Chip 6 Giga 005 Falzar.png
Chip Icon 6 Giga 005 Falzar.png BgDthThd
DescriptionUse Bug Frag with DarkThnd!
ClassGiga
Library #5F
ElementElec Elec
Attack power
CodesV
MB80 (max 1 copy)

Deals 200 damage, paralyzes for 120f. Each ball will last on the field for 480 frames. They take 40 frames to travel from the center of a panel to the center of an adjacent panel. If the player has 0 BugFrags, the charge shot becomes a normal Thunder. Charge time remains identical regardless of Charge+s. Charge takes 200f. Chip lockout starts right as the user’s buster arm drops and lasts for 30 frames. (Cannot use chips or TFC during lockout frames.)