m (Text replacement - "\|class=(Standard|Mega|Giga|Link Navi signature)" to "|class=$1 |librarysection=$1") |
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)") |
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Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway. | Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway. | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Revision as of 19:37, 19 October 2022
Geddon | |
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Description | Breaks all empty panels |
Class | Standard |
Library # | 169 |
Element | Null Null |
Attack power | — |
Codes | A L R * |
MB | 47 (max 2 copies) |
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.