Seed chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)")
(Add internal ID and sort order)
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=68
|sortorder=67
|name=GrasSeed
|name=GrasSeed
|description=Makes 9sq meadow 3sq ahead
|description=Makes 9sq meadow 3sq ahead
Line 17: Line 19:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=69
|sortorder=68
|name=IceSeed
|name=IceSeed
|description=Makes 9sq ice field 3sq ahead
|description=Makes 9sq ice field 3sq ahead
Line 33: Line 37:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=70
|sortorder=69
|name=PoisSeed
|name=PoisSeed
|description=Makes 9sq poisn swp 3sq ahead
|description=Makes 9sq poisn swp 3sq ahead

Revision as of 05:54, 20 October 2022

Chip 6 Standard 067.png
Chip Icon 6 Standard 067.png GrasSeed
DescriptionMakes 9sq meadow 3sq ahead
ClassStandard
Library #67
ElementWood Wood
Attack power10
CodesA F S *
MB19 (max 5 copies)
Chip lockout10 frames
Chip 6 Standard 068.png
Chip Icon 6 Standard 068.png IceSeed
DescriptionMakes 9sq ice field 3sq ahead
ClassStandard
Library #68
ElementAqua Aqua
Attack power10
CodesA L R *
MB31 (max 3 copies)
Chip lockout10 frames
Chip 6 Standard 069.png
Chip Icon 6 Standard 069.png PoisSeed
DescriptionMakes 9sq poisn swp 3sq ahead
ClassStandard
Library #69
ElementNull Null
Attack power10
CodesH N P *
MB37 (max 3 copies)
Chip lockout10 frames
Part of program advancesPoisPhar


Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage. However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.