(Add internal ID and sort order) |
(Fix internal ID and sort order) Tag: Reverted |
||
Line 1: | Line 1: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=107 | |internalid=107 | ||
Line 18: | Line 20: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=108 | |internalid=108 | ||
Line 36: | Line 40: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=109 | |internalid=109 |
Revision as of 06:02, 20 October 2022
{{Infobox chip |gamenumber=6
|
FireHit1 | |
---|---|
Description | Slams closest enemy |
Class | Standard |
Library # | 105 |
Element | Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 (max 5 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook1 |
{{Infobox chip |gamenumber=6
|
FireHit2 | |
---|---|
Description | Slams closest enemy |
Class | Standard |
Library # | 106 |
Element | Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 (max 4 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook2 |
{{Infobox chip |gamenumber=6
|
FireHit3 | |
---|---|
Description | Slams closest enemy |
Class | Standard |
Library # | 107 |
Element | Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 (max 3 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook3, MstrCros |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.