(Add internal ID and sort order) |
(Fix internal ID and sort order) Tag: Reverted |
||
Line 1: | Line 1: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=24 | |internalid=24 | ||
Line 18: | Line 20: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=25 | |internalid=25 | ||
Line 36: | Line 40: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|{{Infobox chip | |||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=26 | |internalid=26 |
Revision as of 06:03, 20 October 2022
{{Infobox chip |gamenumber=6
|
TrnArrw1 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | Standard |
Library # | 23 |
Element | Aqua |
Attack power | 30 |
Codes | A F K |
MB | 30 (max 3 copies) |
{{Infobox chip |gamenumber=6
|
TrnArrw2 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | Standard |
Library # | 24 |
Element | Aqua |
Attack power | 40 |
Codes | G M Z |
MB | 36 (max 3 copies) |
{{Infobox chip |gamenumber=6
|
TrnArrw3 | |
---|---|
Description | Hits enmy w/arrow. Use dstnc |
Class | Standard |
Library # | 25 |
Element | Aqua |
Attack power | 50 |
Codes | M S Y |
MB | 42 (max 2 copies) |
Number of arrows is equal to the amount of panels between Megaman and the next hittable obstacle/enemy in the same row, plus 1 extra arrow. If there is no object/enemy in the row and the user is standing on the very back of the area, can spawn up to 6 arrows. The extra 1 arrow will not fire if MegaMan becomes paralyzed, bubbled, frozen or flinches after taking out the bow.