JudgeMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
(Fix internal ID and sort order)
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=266
|internalid=266
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=267
|internalid=267
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=268
|internalid=268

Revision as of 06:08, 20 October 2022

Chip 6 Mega 031.png
Chip Icon 6 Mega 031.png JudgeMan
DescriptionWhip 3 panels forward
ClassMega
Library #31
ElementElec Elec
Attack power100
CodesJ *
MB52 (max 1 copy)
Chip 6 Mega 032.png
Chip Icon 6 Mega 032.png JudgeMnEX
DescriptionWhip 3 panels forward
ClassMega
Library #32
ElementElec Elec
Attack power120
CodesJ
MB62 (max 1 copy)
Chip 6 Mega 033.png
Chip Icon 6 Mega 033.png JudgeMnSP
DescriptionWhip 3 panels forward
ClassMega
Library #33
ElementElec Elec
Attack power
CodesJ
MB72 (max 1 copy)

Paralyzes for 120f and Invis-piercing. If you are at a panel disadvantage, those panels become Balance Books and are reclaimed. Books do not spawn on broken/hole panels or occupied panels (obstacle/player) and will not return area if they were unable to spawn at all on the affected columns. Books cannot go over holes and will disappear. Cannot be used on a hole. Books hit for 20 damage for the V1 version, 30 for the EX version and 40 for the SP version. Each book is null type and cannot be boosted by attack boosts, but are affected by Full Synchro and Anger’s 2x.