Cannon chip series (BN6): Difference between revisions

Chip series (BN6)
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=Cannon=
{{Infobox chip
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|gamenumber=6
|-
|internalid=1
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip001.png|caption]] <nowiki>Cannon</nowiki>
|sortorder=1
|-
|name=Cannon
| '''Description:''' || Cannon to attack
|fullname=Cannon
|-
|series=Cannon
| '''ID Number:''' || 1
|description=Cannon to attack 1 enemy
|-
|class=Standard
| '''Class:''' || Standard
|librarysection=Standard
|-
|number=1
| '''Damage:''' || 40
|element=None
|-
|damage=40
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|mb=6
|-
|codes=A,B,C,*
| '''MB Value:''' || 6
|delay=0
|-
|name_ja=キャノン
| '''Number In Folder:''' || 5
|description_ja=前方のてき1たいを攻撃できるキャノンほう
|-
}}
| '''Codes:''' || A B C *
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||
|-
| '''In Game Icon:''' || [[File:IconSchip001.png|caption]]
|}


{{Infobox chip
|gamenumber=6
|internalid=2
|sortorder=2
|name=HiCannon
|fullname=High Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|librarysection=Standard
|number=2
|element=None
|damage=100
|mb=24
|codes=L,M,N,*
|delay=0
|name_ja=ハイキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


Fires in a straight line.
{{Infobox chip
|gamenumber=6
|internalid=3
|sortorder=3
|name=M-Cannon
|fullname=Mega Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|class=Standard
|librarysection=Standard
|number=3
|element=None
|damage=180
|mb=38
|codes=R,S,T,*
|delay=0
|name_ja=メガキャノン
|description_ja=前方のてき1たいを攻撃できるキャノンほう
}}


===Notes===
The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
*PA Forms [[Giga Cannon 1]]
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
[[File:Cannon.gif]]


*Cannon, HiCannon and M-Cannon share the same frame data
{| border="1" cellpadding="1" cellspacing="1" style="text-align:center;"
*The attack lasts for 35 frames in total.
| style="width: 80px; height: 80px; background-color: #f8b898;" |
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
| style="width: 80px; background-color: #f8b898;" |
 
! style="width: 80px; background-color: #f8b898;" |
{| class="wikitable"  
! style="width: 80px; background-color: #80d0f8;" |
! Startup!! Active!! Recovery
! style="width: 80px; background-color: #80d0f8;" |
! style="width: 80px; background-color: #80d0f8;" |
|-
|-
| 18|| - || 17
! style="width: 80px; height: 80px; background-color: #f8b898;" | [[File:Schip001Icon.png| 40px |caption]]
|}
! style="background-color: #f8b898;" | 15f
 
! style="background-color: #f8b898;" | 17f
{| class="mw-collapsible mw-collapsed wikitable"
! style="background-color: #80d0f8;" | 19f
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data.
! style="background-color: #80d0f8;" | 21f
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
! style="background-color: #80d0f8;" | 23f
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
|-  
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}
 
 
=HICannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip002.png|caption]] <nowiki>HiCannon </nowiki>
|-
| '''Description:''' || Cannon to attack
|-
|-
| '''Class:''' || Standard
| style="height: 80px; background-color: #f8b898;" |
|-
| style="background-color: #f8b898;" |
| '''ID Number:''' || 2
! style="background-color: #f8b898;" |
|-
! style="background-color: #80d0f8;" |
| '''Damage:''' ||100
! style="background-color: #80d0f8;" |
|-
! style="background-color: #80d0f8;" |
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|-
| '''MB Value:''' ||24
|-
| '''Number In Folder:''' ||4
|-
| '''Codes:''' ||L M N *
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||  
|-
| '''In Game Icon:''' ||[[File:IconSchip002.png|caption]]
|}
|}
Fires in a straight line.
===Notes===
*PA Forms [[Giga Cannon 2]]
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
==Frame Data==
*Cannon, HiCannon and M-Cannon share the same frame data
*The attack lasts for 35 frames in total.
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
{| class="wikitable"
! Startup!! Active!! Recovery
|-
| 18|| - || 17
|}
{| class="mw-collapsible mw-collapsed wikitable"
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame data
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13)
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14)
|-
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15)
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17)
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21)
|-
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28)
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31)
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32)
|}
=M-Cannon=
{| class="wikitable" style="float:right; margin-left: auto; margin-right: 0px;"
|-
! colspan=2 style="background:#CCCCCC; font-size:130%;" | [[File:Schip003.png|caption]] <nowiki>M-Cannon</nowiki>
|-
| '''Description:''' || Cannon to attack
|-
| '''Class:''' || Standard
|-
| '''ID Number:''' || 3
|-
| '''Damage:''' || 180
|-
| '''Element:''' || Null [[File:ElementNull.png|caption]]
|-
| '''MB Value:''' || 38
|-
| '''Number In Folder:''' ||3
|-
| '''Codes:''' || R S T *
|-
| '''Properties:''' || Flashing, Flinching
|-
| '''Chip Lockout:''' ||
|-
| '''In Game Icon:''' || [[File:IconSchip003.png|caption]]
|}
Fires in a straight line.


===Notes===
===Notes===
*PA Forms [[Giga Cannon 3]]
*PA Forms {{Chip|6|Giga Cannon 1}}
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
==Frame Data==


*Cannon, HiCannon and M-Cannon share the same frame data
*Cannon, HiCannon and M-Cannon share the same frame data.
*The attack lasts for 35 frames in total.  
*The attack lasts for 35 frames in total.  
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Line 177: Line 101:
| 18|| - || 17
| 18|| - || 17
|}
|}




{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+style= " white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data
|+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data.
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7)
Line 197: Line 120:
|}
|}


==See Also==
{{Navplate chips (BN6)}}
 
{{Chiplist}}

Latest revision as of 02:35, 31 March 2023

Chip 6 Standard 001.png
Chip Icon 6 Standard 001.png Cannon
DescriptionCannon to attack 1 enemy
Full nameCannon
ClassStandard
Library #1
ElementNone None
Attack power40
CodesA B C *
MB6 (max 5 copies)
Part of program advancesGigaCan1
Chip 6 Standard 002.png
Chip Icon 6 Standard 002.png HiCannon
DescriptionCannon to attack 1 enemy
Full nameHigh Cannon
ClassStandard
Library #2
ElementNone None
Attack power100
CodesL M N *
MB24 (max 4 copies)
Part of program advancesGigaCan2
Chip 6 Standard 003.png
Chip Icon 6 Standard 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Full nameMega Cannon
ClassStandard
Library #3
ElementNone None
Attack power180
CodesR S T *
MB38 (max 3 copies)
Part of program advancesGigaCan3

The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data.
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)