>HonorNite (Created page with "Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 time...") |
m (Bigfarts moved page DrillArm (BN6) to Drill Arm (BN6) without leaving a redirect: renaming with spaces) |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=51 | |||
|sortorder=52 | |||
|name=DrilArm | |||
|fullname=Drill Arm | |||
|series=Drill Arm | |||
|description=Knocks enmy 2sq away | |||
|class=Standard | |||
|librarysection=Standard | |||
|number=52 | |||
|element=Break | |||
|damage=70 | |||
|mb=32 | |||
|codes=G,M,W | |||
|delay=0 | |||
|name_ja=ドリルアーム | |||
|description_ja=前方2マスはんいをドリル攻撃!てきをおしやる! | |||
}} | |||
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. | Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. | ||
Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 23:24, 25 October 2022
DrilArm | |
---|---|
Description | Knocks enmy 2sq away |
Full name | Drill Arm |
Class | Standard |
Library # | 52 |
Element | Break |
Attack power | 70 |
Codes | G M W |
MB | 32 (max 3 copies) |
Hits in a 2x1 range. Hits 3 times. Each hit applies drag (small push) to push back the enemy by 1 panel. It does non-flashing damage. It is possible for DrillArm to hit 4 times if it lands at +1 area and pushes the opponent back. Adding WhiteCapsule will remove the drag applied by DrillArm which allows it to land all 3 hits without pushing the opponent. Landing a counterhit with it will not paralyze the opponent as the second hit applies drag which takes the opponent out of the Paralyzed status.