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Bass will never | Bass will only hit panels on the columns in front of him, but never more than the initial 3 enemy columns. Furthermore, Bass will hit all panels on said columns with at least one enemy panel. | ||
The following statements detail how many hits Bass will deal: | |||
* Regardless of enemy area, Bass will never do more than 8 hits. | |||
* Bass will always do 8 hits if there are only 2 or 1 columns available to hit (i.e. +1 or +2 columns taken) | |||
* When Bass has 3 columns available to hit, it is possible for Bass to deal 7 or less hits. Approximate probabilities obtained through simulation are detailed below.<ref>The actual probabilities may differ slightly (probably not more than ±1%) due to correlations in Battle Network's RNG.</ref> | |||
{| class="wikitable" | |||
|- | |||
! Number of hits !! Probability | |||
|- | |||
|8||~95.00% | |||
|- | |||
|7||~4.975% | |||
|- | |||
|6||~0.025% | |||
|- | |||
|5 or less<ref>Theoretically, it is possible to get less than 6 hits, but the probability is so low that such an event is likely impossible within Battle Network's limited RNG state space.</ref>||<0.0001% | |||
|} | |||
Bass can target broken or hole panels, but Shooting Buster will not hit the enemy. | |||
=== Exact mechanics for determining Bass chip hits (TODO add me in a collapsible block) === | |||
For 24 attempts, spawn a Shooting Buster twice. | |||
On spawning a Shooting Buster: | |||
* There is a 3/8 chance to randomly hit any valid panel which was not chosen in the last 3 attempts. This can include panels occupied by enemies. | |||
* There is a 5/8 chance to randomly hit an enemy which was not chosen in the last 3 attempts. | |||
** If no enemies follow this criteria, default to randomly choosing any valid panel not chosen in the last 3 attempts. | |||
* If this results in no valid panels, don't spawn a Shooting Buster. | |||
==Footnotes== | |||
<references/> | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 02:39, 31 March 2023
Bass | |
---|---|
Description | Buster rake wide enmy area |
Full name | Bass |
Class | Giga |
Library # | 1G |
Element | None |
Attack power | 60 |
Codes | F |
MB | 95 (max 1 copy) |
Part of program advances | Darkness |
Bass will only hit panels on the columns in front of him, but never more than the initial 3 enemy columns. Furthermore, Bass will hit all panels on said columns with at least one enemy panel.
The following statements detail how many hits Bass will deal:
- Regardless of enemy area, Bass will never do more than 8 hits.
- Bass will always do 8 hits if there are only 2 or 1 columns available to hit (i.e. +1 or +2 columns taken)
- When Bass has 3 columns available to hit, it is possible for Bass to deal 7 or less hits. Approximate probabilities obtained through simulation are detailed below.[1]
Number of hits | Probability |
---|---|
8 | ~95.00% |
7 | ~4.975% |
6 | ~0.025% |
5 or less[2] | <0.0001% |
Bass can target broken or hole panels, but Shooting Buster will not hit the enemy.
Exact mechanics for determining Bass chip hits (TODO add me in a collapsible block)
For 24 attempts, spawn a Shooting Buster twice.
On spawning a Shooting Buster:
- There is a 3/8 chance to randomly hit any valid panel which was not chosen in the last 3 attempts. This can include panels occupied by enemies.
- There is a 5/8 chance to randomly hit an enemy which was not chosen in the last 3 attempts.
- If no enemies follow this criteria, default to randomly choosing any valid panel not chosen in the last 3 attempts.
- If this results in no valid panels, don't spawn a Shooting Buster.