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The Rolling Log series are real time {{Element|6|Wood}} chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-[[Statuses_(BN6)_#Flashing|Flashing]] but [[Statuses_(BN6)_#Flinching|Flinching]] damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column. | |||
Top: Both logs cover top/center | |||
Center: One log covers top/center, one log covers bottom/center | Depending on the row the chip is used, the range it covers varies: | ||
Bottom: Both logs cover bottom/center | |||
* Top: Both logs cover top/center | |||
* Center: One log covers top/center, one log covers bottom/center | |||
* Bottom: Both logs cover bottom/center | |||
==Frame Data== | |||
All versions of Rolling Log share the same frame data: | |||
* Have a 6 frame startup | |||
* The second log spawns 14 frames after the first log. | |||
* After the first column it takes between 12-13 to move from one panel to an another. | |||
{{Frame data diagram | |||
| | | 7-20 | 21-33 | 34-47 | 48-60 | |||
| start | | 7-20/21-34 | 21-33/35-47 | 34-47/48-61 | 48-60/62-74 | |||
| | | 21-34 | 35-47 | 48-61 | 62-74 | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 1}} | |||
|- | |||
! Startup!! Active!! Recovery !! Total !! Counter Frames | |||
|- | |||
| 6 || 7-74 || 21-26 || 74 || ??? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 2}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
| 6 || 7-74 || 21-26 || 74 || ??? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 3}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
| 6 || 7-74 || 21-26 || 74 || ??? | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in [[List_of_chips_by_code_(BN6)#N|N-Code]], alongside other strong chips such as {{Chip|6|Neo Variable Sword}}, {{Chip|6|Gun del Sol 3}} and {{Chip|6|Air Raid 3}}, as well as the giga chip {{Chip|6|Meteor Knuckle}}, it can be used for additional damage in between a combo thanks to its non-[[Statuses_(BN6)_#Flashing|Flashing]] property. Especially in combination with [[Tomahawk_Cross|Tomahawk Cross]] for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent. | |||
==Counter Play== | |||
Maintaining a distance between oneself and the enemy makes it harder for the opponent to hit with Rolling Log, due to its rather slow projectile speed. | |||
Furthermore, chips such as {{Chip|6|Geddon}} and {{Chip|6|Magnum}}, that can break an entire column or more, render Rolling Log completely useless. The Log disappears when it rolls over two broken panels at the same time. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 17:08, 20 August 2023
RlngLog1 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 1 |
Class | Standard |
Library # | 42 |
Element | Wood |
Attack power | 50 |
Codes | I K P |
MB | 14 (max 5 copies) |
RlngLog2 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 2 |
Class | Standard |
Library # | 43 |
Element | Wood |
Attack power | 70 |
Codes | E Q Z |
MB | 26 (max 4 copies) |
RlngLog3 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 3 |
Class | Standard |
Library # | 44 |
Element | Wood |
Attack power | 90 |
Codes | F N W |
MB | 38 (max 3 copies) |
The Rolling Log series are real time Wood chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-Flashing but Flinching damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.
Depending on the row the chip is used, the range it covers varies:
- Top: Both logs cover top/center
- Center: One log covers top/center, one log covers bottom/center
- Bottom: Both logs cover bottom/center
Frame Data
All versions of Rolling Log share the same frame data:
- Have a 6 frame startup
- The second log spawns 14 frames after the first log.
- After the first column it takes between 12-13 to move from one panel to an another.
7-20 | 21-33 | 34-47 | 48-60 | ||
start | 7-20/21-34 | 21-33/35-47 | 34-47/48-61 | 48-60/62-74 | |
21-34 | 35-47 | 48-61 | 62-74 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Competitive Overview
Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in N-Code, alongside other strong chips such as NeoVari, GunDelS3 and AirRaid3, as well as the giga chip MetrKnuk, it can be used for additional damage in between a combo thanks to its non-Flashing property. Especially in combination with Tomahawk Cross for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent.
Counter Play
Maintaining a distance between oneself and the enemy makes it harder for the opponent to hit with Rolling Log, due to its rather slow projectile speed.
Furthermore, chips such as Geddon and Magnum, that can break an entire column or more, render Rolling Log completely useless. The Log disappears when it rolls over two broken panels at the same time.