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'''Air Shot''' is a Real Time chip that fires an invisible [[File:Element 6 Wind.png|link=]] [[Wind]] element projectile down the row in front of the user. Upon landing the attack applies [[Drag#Small Push]]. It deals 20 damage. | |||
Small | |||
===Notes=== | |||
* The Small Push can push [[Neutral Objects]]. | |||
==Frame Data== | |||
* Air Shot has a 7 frame startup and travles to the first panel on frame 8, to the second on frame 9 and then one panel every 2 frames. The full attack animation lasts for 23 frames. | |||
* Counter frames | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 7 || - || 7-23 || ?? | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
{{Chip|6|Air Shot}} can be used to remove {{Chip|6|Life Aura}} or to decross [[Erase Cross]]. | |||
The Small Push applied by Air Shot can be used to interrupt actions by the enemy or to push objects into them. | |||
{{Chip|6|Air Shot}} does have unexplored potential especially in Decrossing Erase Cross as it can be used as an unexpected ranged attack. | |||
===Counterplay=== | |||
It can be difficult to use {{Chip|6|Air Shot}} to remove {{Chip|6|Life Aura}} as it requires the attack to land on the target. | |||
{{Chip|6|Air Shot}} doesn't see a lot of competitve use because of the prevalence of {{chip|6|Wind Racket}} which is easier to land, does more damage and can remove {{Chip|6|Life Aura}} more easily. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 18:21, 25 March 2023
AirShot | |
---|---|
Description | Knock enmy back 1 square |
Full name | Air Shot |
Class | Standard |
Library # | 4 |
Element | Wind |
Attack power | 20 |
Codes | * |
MB | 4 (max 5 copies) |
Air Shot is a Real Time chip that fires an invisible Wind element projectile down the row in front of the user. Upon landing the attack applies Drag#Small Push. It deals 20 damage.
Notes
- The Small Push can push Neutral Objects.
Frame Data
- Air Shot has a 7 frame startup and travles to the first panel on frame 8, to the second on frame 9 and then one panel every 2 frames. The full attack animation lasts for 23 frames.
- Counter frames
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
7 | - | 7-23 | ?? |
Competitive Overview
AirShot can be used to remove LifeAur or to decross Erase Cross.
The Small Push applied by Air Shot can be used to interrupt actions by the enemy or to push objects into them.
AirShot does have unexplored potential especially in Decrossing Erase Cross as it can be used as an unexpected ranged attack.
Counterplay
It can be difficult to use AirShot to remove LifeAur as it requires the attack to land on the target.
AirShot doesn't see a lot of competitve use because of the prevalence of WindRack which is easier to land, does more damage and can remove LifeAur more easily.