Fire Hit chip series (BN6): Difference between revisions

Chip series (BN6)
No edit summary
m (Bigfarts moved page FireHit chip series (BN6) to Fire Hit chip series (BN6) without leaving a redirect: renaming with spaces)
 
(No difference)

Latest revision as of 23:32, 25 October 2022

Chip 6 Standard 105.png
Chip Icon 6 Standard 105.png FireHit1
DescriptionSlams closest enemy
Full nameFire Hit 1
ClassStandard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
Chip 6 Standard 106.png
Chip Icon 6 Standard 106.png FireHit2
DescriptionSlams closest enemy
Full nameFire Hit 2
ClassStandard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
Chip 6 Standard 107.png
Chip Icon 6 Standard 107.png FireHit3
DescriptionSlams closest enemy
Full nameFire Hit 3
ClassStandard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.