Wide Shot (BN6): Difference between revisions

Chip series (BN6)
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'''Wide Shot''' is a Real Time chip that fires a 3 wide 1 deep water wave ahead in a straight line. It deals 100 [[File:Element 6 Aqua.png|link=]] [[Aqua]] element, [[Flinching]] and [[Flashing]] damage.
'''{{Chip|6|Wide Shot}}''' is a Real Time chip that fires a 3 wide 1 long water wave ahead in a straight line. It deals 100 [[File:Element 6 Aqua.png|link=]] [[Aqua]] element, [[Flinching]] and [[Flashing]] damage.


===Notes===
===Notes===
* Wide Shot stops on the first enemy or object it hits. Upon impact, it can hit multiple enemies/objects in its area of effect.
* {{Chip|6|Wide Shot}} stops on the first enemy or object it hits. Upon impact, it can hit multiple enemies/objects in its area of effect.


* Forms the PA {{Chip|6|Super Spread}}.
* Forms the PA {{Chip|6|Super Spread}}.


==Frame Data==  
==Frame Data==  
* Wide Shot has a 15 frame windup time. The wave hits the first panel on frame 16, the second on frame 20, the third on frame 26, the fourth on frame 33, and the fifth on frame 40.  
* {{Chip|6|Wide Shot}} has a 15 frame windup time. The wave hits the first panel for 4 frames, then the second for 6 frames, the third and fourth panel for 7 frames, and the fifth for 6 frames.  


* The full attack animation lasts 28 frames.
* The full attack animation lasts 28 frames.
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{{Frame data diagram
{{Frame data diagram
|      |  16-19  |  20-25    |    26-32  |  33-39    | 40-??
|      |  16-19  |  20-25    |    26-32  |  33-39    | 40-45
| start |  16-19  |  20-25    |    26-32  |  33-39    | 40-??
| start |  16-19  |  20-25    |    26-32  |  33-39    | 40-45
|      |  16-19  |  20-25    |    26-32  |  33-39    | 40-??
|      |  16-19  |  20-25    |    26-32  |  33-39    | 40-45
}}
}}


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==Competitive Overview==
==Competitive Overview==
Wide Shot is a reliable chip to decross [[Heat Cross]] and [[Charge Cross]] if used from the middle row to cover the field ahead of the user.
{{Chip|6|Wide Shot}} is a reliable chip to decross [[Heat Cross]] and [[Charge Cross]] if used from the middle row to cover the field ahead of the user.


Using Wide Shot to Freeze the enemy can allow for a followup with a [[File:Element 6 Break.png|link=]] [[Break]] Chip such as {{{{Chip|6|Golem Hit 2}}.
Using {{Chip|6|Wide Shot}} to Freeze the enemy can allow for a followup with a [[File:Element 6 Break.png|link=]] [[Break]] Chip such as {{Chip|6|Golem Hit 2}}.


[[Spout Cross]] can chip charge Wide Shot to double its damage and break {{Chip|6|Life Aura}}. As {{Chip|6|Rock Cube}} has 200 HP, a double-damage Wide Shot can also break it immediately.
[[Spout Cross]] can chip charge {{Chip|6|Wide Shot}} to double its damage and break {{Chip|6|Life Aura}}. As {{Chip|6|Rock Cube}} has 200 HP, a double-damage Wide Shot can also break it immediately.
 
In R code, {{Chip|6|Uninstall}} can be attached to {{Chip|6|Wide Shot}} for a high chance of uninstalling the opponent.


In R code, {{Chip|6|Uninstall}} can be attached to Wide Shot for a high chance of uninstalling the opponent.
===Counterplay===
===Counterplay===
As Wide Shot does not pierce objects, the enemy can stand behind one to prevent being hit.
As {{Chip|6|Wide Shot}} does not pierce objects, the enemy can stand behind one to prevent being hit.


If the user cannot access their middle row, Wide Shot can be avoided by standing one row apart from the user.  
If the user cannot access their middle row, {{Chip|6|Wide Shot}} can be avoided by standing one row apart from the user.  


An enemy with [[Warp Step Bug]] can dodge Wide Shot if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.
An enemy with [[Warp Step Bug]] can dodge {{Chip|6|Wide Shot}} if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.
{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 07:09, 8 June 2023

Chip 6 Standard 022.png
Chip Icon 6 Standard 022.png WideSht
DescriptionFires 3sq shotgun blast!
Full nameWide Shot
ClassStandard
Library #22
ElementAqua Aqua
Attack power100
CodesP Q R
MB34 (max 3 copies)
Part of program advancesSuprSpr

Chip Icon 6 Standard 022.png WideSht is a Real Time chip that fires a 3 wide 1 long water wave ahead in a straight line. It deals 100 Element 6 Aqua.png Aqua element, Flinching and Flashing damage.

Notes

  • Chip Icon 6 Standard 022.png WideSht stops on the first enemy or object it hits. Upon impact, it can hit multiple enemies/objects in its area of effect.

Frame Data

  • Chip Icon 6 Standard 022.png WideSht has a 15 frame windup time. The wave hits the first panel for 4 frames, then the second for 6 frames, the third and fourth panel for 7 frames, and the fifth for 6 frames.
  • The full attack animation lasts 28 frames.
  • Counter frames


16-19 20-25 26-32 33-39 40-45
start 16-19 20-25 26-32 33-39 40-45
16-19 20-25 26-32 33-39 40-45


Startup Active Recovery Counter Frames
15 16 17-28 ??

Competitive Overview

Chip Icon 6 Standard 022.png WideSht is a reliable chip to decross Heat Cross and Charge Cross if used from the middle row to cover the field ahead of the user.

Using Chip Icon 6 Standard 022.png WideSht to Freeze the enemy can allow for a followup with a Element 6 Break.png Break Chip such as Chip Icon 6 Standard 128.png GolmHit2.

Spout Cross can chip charge Chip Icon 6 Standard 022.png WideSht to double its damage and break Chip Icon 6 Standard 184.png LifeAur. As Chip Icon 6 Standard 138.png RockCube has 200 HP, a double-damage Wide Shot can also break it immediately.

In R code, Chip Icon 6 Standard 193.png Uninstll can be attached to Chip Icon 6 Standard 022.png WideSht for a high chance of uninstalling the opponent.

Counterplay

As Chip Icon 6 Standard 022.png WideSht does not pierce objects, the enemy can stand behind one to prevent being hit.

If the user cannot access their middle row, Chip Icon 6 Standard 022.png WideSht can be avoided by standing one row apart from the user.

An enemy with Warp Step Bug can dodge Chip Icon 6 Standard 022.png WideSht if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.