>HonorNite (Created page with "Deals 200 damage in a 2x3 area in front of Megaman. If the player has 0 BugFrags, the charge shot becomes a one panel Sword. Charge time remains identical regardless of Charg...") |
m (Bigfarts moved page BugRiseSword (BN6) to Bug Rise Sword (BN6) without leaving a redirect: renaming with spaces) |
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{{Infobox chip | |||
|gamenumber=6 | |||
|internalid=305 | |||
|sortorder=305 | |||
|name=BugRSwrd | |||
|fullname=Bug Rise Sword | |||
|series=Bug Rise Sword | |||
|description=Use Bug Frag with DrkSword! | |||
|class=Giga | |||
|librarysection=Giga | |||
|gamevariant=Gregar | |||
|number=5 | |||
|element=Sword | |||
|damage=0 | |||
|mb=80 | |||
|codes=V | |||
|delay=0 | |||
|name_ja=バグライズソード | |||
|description_ja=Bためうちがバグのかけらをしょうひするダークソードに! | |||
}} | |||
Deals 200 damage in a 2x3 area in front of Megaman. | Deals 200 damage in a 2x3 area in front of Megaman. | ||
If the player has 0 BugFrags, the charge shot becomes a one panel Sword. | If the player has 0 BugFrags, the charge shot becomes a one panel Sword. | ||
Charge time remains identical regardless of Charge+s. Charge takes 120f and has a 12 frame windup before landing. Chip lockout occurs after the swing finishes the entire animation. | Charge time remains identical regardless of Charge+s. Charge takes 120f and has a 12 frame windup before landing. Chip lockout occurs after the swing finishes the entire animation. | ||
{{Navplate chips (BN6)}} |
Latest revision as of 23:31, 25 October 2022
BugRSwrd | |
---|---|
Description | Use Bug Frag with DrkSword! |
Full name | Bug Rise Sword |
Class | Giga |
Library # | 5G |
Element | Sword |
Attack power | — |
Codes | V |
MB | 80 (max 1 copy) |
Deals 200 damage in a 2x3 area in front of Megaman. If the player has 0 BugFrags, the charge shot becomes a one panel Sword. Charge time remains identical regardless of Charge+s. Charge takes 120f and has a 12 frame windup before landing. Chip lockout occurs after the swing finishes the entire animation.