HeatMan chip series (BN6): Difference between revisions

Chip series (BN6)
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HeatMan cannot be used on broken/hole panels, and fire columns cannot spawn on broken/hole panels.
HeatMan cannot be used on broken/hole panels, and fire columns cannot spawn on broken/hole panels.


The area of attack depends on the row HeatMan is standing on:
==Frame Data==
{{Frame data diagram
The area of attack depends on the row the user is on. Panels are independent of one another when considering whether they can be hit or not (due to broken/hole panels).
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[[File:HeatMan.gif]]
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{{Frame data diagram
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{{Frame data diagram
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==Competitive Overview==
==Competitive Overview==
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H code has {{Chip|6|Flash Bomb 3}}, which can scare the enemy into starting a time freeze with a defensive chip, to which the user can respond with {{Chip|6|HeatMan SP}} for high chance of connecting. Then {{Chip|6|Flash Bomb 3}} will take care of the defense afterwards if the enemy has no way to destroy it.
H code has {{Chip|6|Flash Bomb 3}}, which can scare the enemy into starting a time freeze with a defensive chip, to which the user can respond with {{Chip|6|HeatMan SP}} for high chance of connecting. Then {{Chip|6|Flash Bomb 3}} will take care of the defense afterwards if the enemy has no way to destroy it.
H code is primarily known for taking advantage of [[Statuses_(BN6)#Frozen|freeze breaking]] (e.g. {{Chip|6|Aqua Dragon}} + {{Chip|6|Golem Hit 3}} or {{Chip|6|Big Hook}}) to deal large chunks of damage. The aforementioned {{Chip|6|Flash Bomb 3}} causes long [[Statuses_(BN6)#Paralyzed|Paralyzed]] and [[Statuses_(BN6)#Blind|Blind]] statuses. All of these strategies are unreliable against an enemy with [[Status Guard]], most commonly given by [[Tomahawk Cross]]. Because of this, {{Chip|6|HeatMan SP}} along with other Fire element attacks are often saved to check Tomahawk Cross when Falzar version is involved.


===Counterplay===
===Counterplay===
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* keep moving up and down on the column directly in front of the user to cause lining up HeatMan harder
* keep moving up and down on the column directly in front of the user to cause lining up HeatMan harder
* stand as far back as more than 3 columns away if they have area advantage with {{Chip|6|Area Grab}}.  
* stand as far back as more than 3 columns away if they have area advantage with {{Chip|6|Area Grab}}.  
===Version Differences===
H code is primarily known for taking advantage of [[Statuses_(BN6)#Frozen|freeze breaking]] (e.g. {{Chip|6|Aqua Dragon}} + {{Chip|6|Golem Hit 3}} or {{Chip|6|Big Hook}}) to deal large chunks of damage. The aforementioned {{Chip|6|Flash Bomb 3}} causes long [[Statuses_(BN6)#Paralyzed|Paralyzed]] and [[Statuses_(BN6)#Blind|Blind]] statuses. All of these strategies are unreliable against an enemy with [[Status Guard]], most commonly given by [[Tomahawk Cross]]. Because of this, {{Chip|6|HeatMan SP}} along with other Fire element attacks are often saved to check Tomahawk Cross when Falzar version is involved.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 08:41, 13 July 2024

Chip 6 Mega 007 Gregar.png
Chip Icon 6 Mega 007 Gregar.png HeatMan
DescriptionBurn with a radial fire attk
Full nameHeatMan
ClassMega
Library #7G
ElementFire Fire
Attack power100
CodesH *
MB32 (max 3 copies)
Chip 6 Mega 008 Gregar.png
Chip Icon 6 Mega 008 Gregar.png HeatManEX
DescriptionBurn with a radial fire attk
Full nameHeatMan EX
ClassMega
Library #8G
ElementFire Fire
Attack power130
CodesH
MB55 (max 1 copy)
Chip 6 Mega 009 Gregar.png
Chip Icon 6 Mega 009 Gregar.png HeatManSP
DescriptionBurn with a radial fire attk
Full nameHeatMan SP
ClassMega
Library #9G
ElementFire Fire
Attack power260
CodesH
MB70 (max 1 copy)

The HeatMan chip series are Screen-dimming Mega chips that summon HeatMan to attack enemies in a triangular area in front with fire columns, dealing Element 6 Fire.png Fire element Flinching damage.

  • Chip Icon 6 Mega 007 Gregar.png HeatMan deals 100 damage.
  • Chip Icon 6 Mega 008 Gregar.png HeatManEX deals 130 damage.
  • Chip Icon 6 Mega 009 Gregar.png HeatManSP deals 160-260 damage, depending on the player’s HeatMan SP fight busting record.

HeatMan cannot be used on broken/hole panels, and fire columns cannot spawn on broken/hole panels.

Frame Data

The area of attack depends on the row the user is on. Panels are independent of one another when considering whether they can be hit or not (due to broken/hole panels).

HeatMan.gif

Competitive Overview

The HeatMan chip series is a niche pick for players needing Element 6 Fire.png Fire element damage, since there are other more reliable Fire element Mega chips, namely the ElementMan chip series and BlastMan chip series. This also means Chip Icon 6 Mega 009 Gregar.png HeatManSP is often only seen used on H code.

Synergies

As with other Element 6 Fire.png Fire element attacks, HeatMan can deal double damage if the enemy is caught on a grass panel.

H code has Chip Icon 6 Standard 064.png FlshBom3, which can scare the enemy into starting a time freeze with a defensive chip, to which the user can respond with Chip Icon 6 Mega 009 Gregar.png HeatManSP for high chance of connecting. Then Chip Icon 6 Standard 064.png FlshBom3 will take care of the defense afterwards if the enemy has no way to destroy it.

H code is primarily known for taking advantage of freeze breaking (e.g. Chip Icon 6 Standard 125.png AquaDrgn + Chip Icon 6 Standard 129.png GolmHit3 or Chip Icon 6 Giga 002 Gregar.png BigHook) to deal large chunks of damage. The aforementioned Chip Icon 6 Standard 064.png FlshBom3 causes long Paralyzed and Blind statuses. All of these strategies are unreliable against an enemy with Status Guard, most commonly given by Tomahawk Cross. Because of this, Chip Icon 6 Mega 009 Gregar.png HeatManSP along with other Fire element attacks are often saved to check Tomahawk Cross when Falzar version is involved.

Counterplay

If the enemy expects HeatMan, they can

  • avoid grass panels to take only the base damage, or stand on broken/hole panels to avoid the damage entirely
  • keep moving up and down on the column directly in front of the user to cause lining up HeatMan harder
  • stand as far back as more than 3 columns away if they have area advantage with Chip Icon 6 Standard 165.png AreaGrab.