m (Text replacement - "\\|codes=([^\n]+)\|" to "|codes=$1 |") |
m (Text replacement - "|element=Null" to "|element=None") |
||
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=167 | |||
|sortorder=169 | |||
|name=Geddon | |name=Geddon | ||
|fullname=Geddon | |||
|series=Geddon | |||
|description=Breaks all empty panels | |description=Breaks all empty panels | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=169 | |number=169 | ||
|element= | |element=None | ||
|damage=0 | |damage=0 | ||
|mb=47 | |mb=47 | ||
|codes=A,L,R,* | |||
|delay=0 | |delay=0 | ||
|name_ja=デスマッチ | |||
|description_ja=あいているマスがすべてこわれる! | |description_ja=あいているマスがすべてこわれる! | ||
}} | }} | ||
Line 16: | Line 21: | ||
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway. | Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway. | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 02:39, 31 March 2023
Geddon | |
---|---|
Description | Breaks all empty panels |
Full name | Geddon |
Class | Standard |
Library # | 169 |
Element | None |
Attack power | — |
Codes | A L R * |
MB | 47 (max 2 copies) |
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.