Air Raid chip series (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "|codes=↵|||codes=" to "|codes=")
(temp fix for air raid info)
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=104
|sortorder=142
|name=AirRaid1
|name=AirRaid1
|fullname=Air Raid 1
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|number=142
|number=142
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=26
|mb=26
|codes=G,K,R
|codes=G,K,R
|delay=0
|delay=0
||name_ja=エアレイド1
|name_ja=エアレイド1
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
}}
}}


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=105
|sortorder=143
|name=AirRaid2
|name=AirRaid2
|fullname=Air Raid 2
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|number=143
|number=143
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=32
|mb=32
|codes=O,T,Y
|codes=O,T,Y
|delay=0
|delay=0
||name_ja=エアレイド2
|name_ja=エアレイド2
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
}}
}}


{{Infobox chip
{{Infobox chip
|gamenumber=6
|internalid=106
|sortorder=144
|name=AirRaid3
|name=AirRaid3
|fullname=Air Raid 3
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|number=144
|number=144
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=39
|mb=39
|codes=N,U,Z
|codes=N,U,Z
|delay=0
|delay=0
||name_ja=エアレイド3
|name_ja=エアレイド3
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
|description_ja=ゼロプレーンを目の前におきてきを攻撃する
}}
}}


Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Chip
HP
Average hit count
Total shots
Lasts for (f)
AirRaid1
30
7.5
10
150
AirRaid2
40
10.5
14
190
AirRaid3
50
13.5
18
230


Chip    | HP | Average hit count | Total shots | Lasts for (f)
---------------------------------------------------------------
AirRaid1 | 30 |              7.5 |          10 |          150
AirRaid2 | 40 |              10.5 |          14 |          190
AirRaid3 | 50 |              13.5 |          18 |          230


{{Navplate chips}}
 
{{Navplate chips (BN6)}}

Latest revision as of 00:44, 19 April 2023

Chip 6 Standard 142.png
Chip Icon 6 Standard 142.png AirRaid1
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 1
ClassStandard
Library #142
ElementObstacle Obstacle
Attack power10
CodesG K R
MB26 (max 4 copies)
Chip 6 Standard 143.png
Chip Icon 6 Standard 143.png AirRaid2
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 2
ClassStandard
Library #143
ElementObstacle Obstacle
Attack power10
CodesO T Y
MB32 (max 3 copies)
Chip 6 Standard 144.png
Chip Icon 6 Standard 144.png AirRaid3
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 3
ClassStandard
Library #144
ElementObstacle Obstacle
Attack power10
CodesN U Z
MB39 (max 3 copies)

Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.

Chip     | HP | Average hit count | Total shots | Lasts for (f)
---------------------------------------------------------------
AirRaid1 | 30 |               7.5 |          10 |           150
AirRaid2 | 40 |              10.5 |          14 |           190
AirRaid3 | 50 |              13.5 |          18 |           230