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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=52 | |||
|sortorder=53 | |||
|name=Tornado | |name=Tornado | ||
|fullname=Tornado | |||
|series=Tornado | |||
|description=8hit strm 2 squares ahead | |description=8hit strm 2 squares ahead | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=53 | |number=53 | ||
|element=Wind | |element=Wind | ||
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In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended. | In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended. | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 00:12, 26 October 2022
Tornado | |
---|---|
Description | 8hit strm 2 squares ahead |
Full name | Tornado |
Class | Standard |
Library # | 53 |
Element | Wind |
Attack power | 20 |
Codes | L R T |
MB | 16 (max 5 copies) |
Hits the panel two panels in front of MegaMan 8 times. If this is used on an Ice, Grass, or Volcano panel, it will double the damage per hit and consume the panel. It does non-flashing damage. In EXE6, a glitch occurs when a Tornado with WhiteCapsule attached is used over an elemental panel; instead of paralyzing, the damage is doubled again. This glitch is banned in competitive play. In international versions, this is fixed and the combination works as intended.