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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=23 | |||
|sortorder=22 | |||
|name=WideSht | |name=WideSht | ||
|fullname=Wide Shot | |||
|series=Wide Shot | |||
|description=Fires 3sq shotgun blast! | |description=Fires 3sq shotgun blast! | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=22 | |number=22 | ||
|element=Aqua | |element=Aqua | ||
Line 13: | Line 19: | ||
}} | }} | ||
'''{{Chip|6|Wide Shot}}''' is a Real Time chip that fires a 3 wide 1 long water wave ahead in a straight line. It deals 100 [[File:Element 6 Aqua.png|link=]] [[Aqua]] element, [[Flinching]] and [[Flashing]] damage. | |||
===Notes=== | |||
* {{Chip|6|Wide Shot}} stops on the first enemy or object it hits. Upon impact, it can hit multiple enemies/objects in its area of effect. | |||
{{Navplate chips}} | * Forms the PA {{Chip|6|Super Spread}}. | ||
==Frame Data== | |||
* {{Chip|6|Wide Shot}} has a 15 frame windup time. The wave hits the first panel for 4 frames, then the second for 6 frames, the third and fourth panel for 7 frames, and the fifth for 6 frames. | |||
* The full attack animation lasts 28 frames. | |||
* Counter frames | |||
{{Frame data diagram | |||
| | 16-19 | 20-25 | 26-32 | 33-39 | 40-45 | |||
| start | 16-19 | 20-25 | 26-32 | 33-39 | 40-45 | |||
| | 16-19 | 20-25 | 26-32 | 33-39 | 40-45 | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Startup!! Active!! Recovery !! Counter Frames | |||
|- | |||
| 15 || 16 || 17-28 || ?? | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
{{Chip|6|Wide Shot}} is a reliable chip to decross [[Heat Cross]] and [[Charge Cross]] if used from the middle row to cover the field ahead of the user. | |||
Using {{Chip|6|Wide Shot}} to Freeze the enemy can allow for a followup with a [[File:Element 6 Break.png|link=]] [[Break]] Chip such as {{Chip|6|Golem Hit 2}}. | |||
[[Spout Cross]] can chip charge {{Chip|6|Wide Shot}} to double its damage and break {{Chip|6|Life Aura}}. As {{Chip|6|Rock Cube}} has 200 HP, a double-damage Wide Shot can also break it immediately. | |||
In R code, {{Chip|6|Uninstall}} can be attached to {{Chip|6|Wide Shot}} for a high chance of uninstalling the opponent. | |||
===Counterplay=== | |||
As {{Chip|6|Wide Shot}} does not pierce objects, the enemy can stand behind one to prevent being hit. | |||
If the user cannot access their middle row, {{Chip|6|Wide Shot}} can be avoided by standing one row apart from the user. | |||
An enemy with [[Warp Step Bug]] can dodge {{Chip|6|Wide Shot}} if they move from their rightmost to their leftmost column (from the user's perspective) with good timing. | |||
{{Navplate chips (BN6)}} |
Latest revision as of 07:09, 8 June 2023
WideSht | |
---|---|
Description | Fires 3sq shotgun blast! |
Full name | Wide Shot |
Class | Standard |
Library # | 22 |
Element | Aqua |
Attack power | 100 |
Codes | P Q R |
MB | 34 (max 3 copies) |
Part of program advances | SuprSpr |
WideSht is a Real Time chip that fires a 3 wide 1 long water wave ahead in a straight line. It deals 100 Aqua element, Flinching and Flashing damage.
Notes
- WideSht stops on the first enemy or object it hits. Upon impact, it can hit multiple enemies/objects in its area of effect.
- Forms the PA SuprSpr.
Frame Data
- WideSht has a 15 frame windup time. The wave hits the first panel for 4 frames, then the second for 6 frames, the third and fourth panel for 7 frames, and the fifth for 6 frames.
- The full attack animation lasts 28 frames.
- Counter frames
16-19 | 20-25 | 26-32 | 33-39 | 40-45 | |
start | 16-19 | 20-25 | 26-32 | 33-39 | 40-45 |
16-19 | 20-25 | 26-32 | 33-39 | 40-45 |
Startup | Active | Recovery | Counter Frames |
---|---|---|---|
15 | 16 | 17-28 | ?? |
Competitive Overview
WideSht is a reliable chip to decross Heat Cross and Charge Cross if used from the middle row to cover the field ahead of the user.
Using WideSht to Freeze the enemy can allow for a followup with a Break Chip such as GolmHit2.
Spout Cross can chip charge WideSht to double its damage and break LifeAur. As RockCube has 200 HP, a double-damage Wide Shot can also break it immediately.
In R code, Uninstll can be attached to WideSht for a high chance of uninstalling the opponent.
Counterplay
As WideSht does not pierce objects, the enemy can stand behind one to prevent being hit.
If the user cannot access their middle row, WideSht can be avoided by standing one row apart from the user.
An enemy with Warp Step Bug can dodge WideSht if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.