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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=1 | |||
|sortorder=1 | |||
|name=Cannon | |name=Cannon | ||
|fullname=Cannon | |||
|series=Cannon | |||
|description=Cannon to attack 1 enemy | |description=Cannon to attack 1 enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=1 | |number=1 | ||
|element= | |element=None | ||
|damage=40 | |damage=40 | ||
|mb=6 | |mb=6 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=2 | |||
|sortorder=2 | |||
|name=HiCannon | |name=HiCannon | ||
|fullname=High Cannon | |||
|series=Cannon | |||
|description=Cannon to attack 1 enemy | |description=Cannon to attack 1 enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=2 | |number=2 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=24 | |mb=24 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=3 | |||
|sortorder=3 | |||
|name=M-Cannon | |name=M-Cannon | ||
|fullname=Mega Cannon | |||
|series=Cannon | |||
|description=Cannon to attack 1 enemy | |description=Cannon to attack 1 enemy | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=3 | |number=3 | ||
|element= | |element=None | ||
|damage=180 | |damage=180 | ||
|mb=38 | |mb=38 | ||
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}} | }} | ||
The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy. | |||
[[File:Cannon.gif]] | [[File:Cannon.gif]] | ||
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===Notes=== | ===Notes=== | ||
*PA Forms | *PA Forms {{Chip|6|Giga Cannon 1}} | ||
{ | |||
{| | |||
| | |||
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?). | *The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?). | ||
==Frame Data== | ==Frame Data== | ||
*Cannon, HiCannon and M-Cannon share the same frame data | *Cannon, HiCannon and M-Cannon share the same frame data. | ||
*The attack lasts for 35 frames in total. | *The attack lasts for 35 frames in total. | ||
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. | *The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards. | ||
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{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+style= " white-space:nowrap; border:1px solid; padding:3px | |+style= " white-space:nowrap; border:1px solid; padding:3px; margin:1em auto;" | Frame Data. | ||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | ||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | ||
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|} | |} | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 02:35, 31 March 2023
Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Cannon |
Class | Standard |
Library # | 1 |
Element | None |
Attack power | 40 |
Codes | A B C * |
MB | 6 (max 5 copies) |
Part of program advances | GigaCan1 |
HiCannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | High Cannon |
Class | Standard |
Library # | 2 |
Element | None |
Attack power | 100 |
Codes | L M N * |
MB | 24 (max 4 copies) |
Part of program advances | GigaCan2 |
M-Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Mega Cannon |
Class | Standard |
Library # | 3 |
Element | None |
Attack power | 180 |
Codes | R S T * |
MB | 38 (max 3 copies) |
Part of program advances | GigaCan3 |
The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms GigaCan1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data.
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |