m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6") |
m (Bigfarts moved page AirSpin chip series (BN6) to Air Spin chip series (BN6) without leaving a redirect: renaming with spaces) |
||
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=126 | |||
|sortorder=131 | |||
|name=AirSpin1 | |name=AirSpin1 | ||
|fullname=Air Spin 1 | |||
|series=Air Spin | |||
|description=Spits out hurricane attack | |description=Spits out hurricane attack | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=131 | |number=131 | ||
|element=Wind | |element=Wind | ||
Line 16: | Line 21: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=127 | |||
|sortorder=132 | |||
|name=AirSpin2 | |name=AirSpin2 | ||
|fullname=Air Spin 2 | |||
|series=Air Spin | |||
|description=Spits out hurricane attack | |description=Spits out hurricane attack | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=132 | |number=132 | ||
|element=Wind | |element=Wind | ||
Line 31: | Line 41: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=128 | |||
|sortorder=133 | |||
|name=AirSpin3 | |name=AirSpin3 | ||
|fullname=Air Spin 3 | |||
|series=Air Spin | |||
|description=Spits out hurricane attack | |description=Spits out hurricane attack | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=133 | |number=133 | ||
|element=Wind | |element=Wind | ||
Line 43: | Line 58: | ||
|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | |description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる | ||
}} | }} | ||
400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers. | 400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers. | ||
Line 49: | Line 63: | ||
Change from previous game: AirSpin is now an object the user can hit. | Change from previous game: AirSpin is now an object the user can hit. | ||
{{Navplate chips}} | {{Navplate chips (BN6)}} |
Latest revision as of 23:30, 25 October 2022
AirSpin1 | |
---|---|
Description | Spits out hurricane attack |
Full name | Air Spin 1 |
Class | Standard |
Library # | 131 |
Element | Wind |
Attack power | 50 |
Codes | F G R |
MB | 22 (max 4 copies) |
AirSpin2 | |
---|---|
Description | Spits out hurricane attack |
Full name | Air Spin 2 |
Class | Standard |
Library # | 132 |
Element | Wind |
Attack power | 50 |
Codes | A L T |
MB | 29 (max 4 copies) |
AirSpin3 | |
---|---|
Description | Spits out hurricane attack |
Full name | Air Spin 3 |
Class | Standard |
Library # | 133 |
Element | Wind |
Attack power | 50 |
Codes | N O T |
MB | 36 (max 3 copies) |
400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers. AirSpin 1 hits 2 times and lasts for 25f , AirSpin 2 hits 3 times and lasts for 35f, AirSpin 3 hits 4 times and lasts for 45f. Change from previous game: AirSpin is now an object the user can hit.