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m (Text replacement - "=Special" to "=Fixed") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=408 | |||
|sortorder=408 | |||
|name=RC Brakr | |name=RC Brakr | ||
|fullname=Rock Crush Breaker | |||
|series=Rock Crush Breaker | |||
|description=DrillAtk. Go fwd & shwr rock | |description=DrillAtk. Go fwd & shwr rock | ||
|class= | |class=Fixed | ||
|librarysection=Fixed | |||
|gamevariant=Falzar | |gamevariant=Falzar | ||
|number=4 | |number=4 | ||
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}} | }} | ||
GroundMan’s signature chip. GroundMan is invulnerable while charging and if the attack reaches the back, it drops 9 rocks on the enemies. Each rock deals normal chip damage. While GroundMan is at the back you can walk into him to avoid the damage from the rocks but take collision damage instead. GroundMan can be stopped from reaching the back which will interrupt his attack. This deals normal chip damage, is breaking and inflicts small push. Rocks deal breaking damage. Cannot go over holes even with AirShoes. | GroundMan’s signature chip. GroundMan is invulnerable while charging and if the attack reaches the back, it drops 9 rocks on the enemies. Each rock deals normal chip damage. While GroundMan is at the back you can walk into him to avoid the damage from the rocks but take collision damage instead. GroundMan can be stopped from reaching the back which will interrupt his attack. This deals normal chip damage, is breaking and inflicts small push. Rocks deal breaking damage. Cannot go over holes even with AirShoes. 80 Damage | ||
{{Navplate chips | {{Navplate chips (BN6)}} |
Latest revision as of 16:10, 31 March 2023
RC Brakr | |
---|---|
Description | DrillAtk. Go fwd & shwr rock |
Full name | Rock Crush Breaker |
Class | Fixed |
Library # | 4F |
Element | Break |
Attack power | — |
Codes | G |
MB | 99 (max 1 copy) |
GroundMan’s signature chip. GroundMan is invulnerable while charging and if the attack reaches the back, it drops 9 rocks on the enemies. Each rock deals normal chip damage. While GroundMan is at the back you can walk into him to avoid the damage from the rocks but take collision damage instead. GroundMan can be stopped from reaching the back which will interrupt his attack. This deals normal chip damage, is breaking and inflicts small push. Rocks deal breaking damage. Cannot go over holes even with AirShoes. 80 Damage