m (Reverted edits by Bigfarts (talk) to last revision by Move page script) Tags: Replaced Rollback |
(temp fix for air raid info) |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=104 | |||
|sortorder=142 | |||
|name=AirRaid1 | |name=AirRaid1 | ||
|fullname=Air Raid 1 | |||
|series=Air Raid | |||
|description=Attk enmy w/flying FgtrPlne. | |description=Attk enmy w/flying FgtrPlne. | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=142 | |number=142 | ||
|element= | |element=Obstacle | ||
|damage=10 | |damage=10 | ||
|mb=26 | |mb=26 | ||
Line 16: | Line 21: | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=105 | |||
|sortorder=143 | |||
|name=AirRaid2 | |name=AirRaid2 | ||
|fullname=Air Raid 2 | |||
|series=Air Raid | |||
|description=Attk enmy w/flying FgtrPlne. | |description=Attk enmy w/flying FgtrPlne. | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=143 | |number=143 | ||
|element= | |element=Obstacle | ||
|damage=10 | |damage=10 | ||
|mb=32 | |mb=32 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=106 | |||
|sortorder=144 | |||
|name=AirRaid3 | |name=AirRaid3 | ||
|fullname=Air Raid 3 | |||
|series=Air Raid | |||
|description=Attk enmy w/flying FgtrPlne. | |description=Attk enmy w/flying FgtrPlne. | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=144 | |number=144 | ||
|element= | |element=Obstacle | ||
|damage=10 | |damage=10 | ||
|mb=39 | |mb=39 | ||
Line 44: | Line 59: | ||
}} | }} | ||
Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts. | ||
Chip | HP | Average hit count | Total shots | Lasts for (f) | |||
--------------------------------------------------------------- | |||
AirRaid1 | 30 | 7.5 | 10 | 150 | |||
AirRaid2 | 40 | 10.5 | 14 | 190 | |||
AirRaid3 | 50 | 13.5 | 18 | 230 | |||
{{Navplate chips | |||
{{Navplate chips (BN6)}} |
Latest revision as of 00:44, 19 April 2023
AirRaid1 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 1 |
Class | Standard |
Library # | 142 |
Element | Obstacle |
Attack power | 10 |
Codes | G K R |
MB | 26 (max 4 copies) |
AirRaid2 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 2 |
Class | Standard |
Library # | 143 |
Element | Obstacle |
Attack power | 10 |
Codes | O T Y |
MB | 32 (max 3 copies) |
AirRaid3 | |
---|---|
Description | Attk enmy w/flying FgtrPlne. |
Full name | Air Raid 3 |
Class | Standard |
Library # | 144 |
Element | Obstacle |
Attack power | 10 |
Codes | N U Z |
MB | 39 (max 3 copies) |
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Chip | HP | Average hit count | Total shots | Lasts for (f) --------------------------------------------------------------- AirRaid1 | 30 | 7.5 | 10 | 150 AirRaid2 | 40 | 10.5 | 14 | 190 AirRaid3 | 50 | 13.5 | 18 | 230