Air Raid chip series (BN6): Difference between revisions

Chip series (BN6)
(Add internal ID and sort order)
(temp fix for air raid info)
 
(8 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|sortorder=142
|sortorder=142
|name=AirRaid1
|name=AirRaid1
|fullname=Air Raid 1
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=142
|number=142
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=26
|mb=26
Line 22: Line 24:
|sortorder=143
|sortorder=143
|name=AirRaid2
|name=AirRaid2
|fullname=Air Raid 2
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=143
|number=143
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=32
|mb=32
Line 40: Line 44:
|sortorder=144
|sortorder=144
|name=AirRaid3
|name=AirRaid3
|fullname=Air Raid 3
|series=Air Raid
|description=Attk enmy w/flying FgtrPlne.
|description=Attk enmy w/flying FgtrPlne.
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=144
|number=144
|element=Summon
|element=Obstacle
|damage=10
|damage=10
|mb=39
|mb=39
Line 53: Line 59:
}}
}}


Can be spawned on broken/hole panels. Follows moving targets. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.
Chip
 
HP
Chip     | HP | Average hit count | Total shots | Lasts for (f)
Average hit count
---------------------------------------------------------------
Total shots
AirRaid1 | 30 |              7.5 |          10 |          150
Lasts for (f)
AirRaid2 | 40 |              10.5 |          14 |          190
AirRaid1
AirRaid3 | 50 |              13.5 |          18 |          230
30
7.5
10
150
AirRaid2
40
10.5
14
190
AirRaid3
50
13.5
18
230




{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 00:44, 19 April 2023

Chip 6 Standard 142.png
Chip Icon 6 Standard 142.png AirRaid1
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 1
ClassStandard
Library #142
ElementObstacle Obstacle
Attack power10
CodesG K R
MB26 (max 4 copies)
Chip 6 Standard 143.png
Chip Icon 6 Standard 143.png AirRaid2
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 2
ClassStandard
Library #143
ElementObstacle Obstacle
Attack power10
CodesO T Y
MB32 (max 3 copies)
Chip 6 Standard 144.png
Chip Icon 6 Standard 144.png AirRaid3
DescriptionAttk enmy w/flying FgtrPlne.
Full nameAir Raid 3
ClassStandard
Library #144
ElementObstacle Obstacle
Attack power10
CodesN U Z
MB39 (max 3 copies)

Can be spawned on broken/hole panels. Follows moving targets. Does not cause flinching nor flashing. The number of shots is dependent on the chip. AirRaid has a 1/4 chance to miss a non-moving target with a shot. They do not block wind gusts.

Chip     | HP | Average hit count | Total shots | Lasts for (f)
---------------------------------------------------------------
AirRaid1 | 30 |               7.5 |          10 |           150
AirRaid2 | 40 |              10.5 |          14 |           190
AirRaid3 | 50 |              13.5 |          18 |           230