(Add internal ID and sort order) |
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Line 2: | Line 2: | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=269 | |internalid=269 | ||
|sortorder= | |sortorder=269 | ||
|name=ElmntMan | |name=ElmntMan | ||
|fullname=ElementMan | |||
|series=ElementMan | |||
|description=Hit A whn col chges elem attk | |description=Hit A whn col chges elem attk | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=34 | |number=34 | ||
|element= | |element=None | ||
|damage=100 | |damage=100 | ||
|mb=50 | |mb=50 | ||
Line 20: | Line 22: | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=270 | |internalid=270 | ||
|sortorder= | |sortorder=270 | ||
|name=ElmntMnEX | |name=ElmntMnEX | ||
|fullname=ElementMan EX | |||
|series=ElementMan | |||
|description=Hit A whn col chges elem attk | |description=Hit A whn col chges elem attk | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=35 | |number=35 | ||
|element= | |element=None | ||
|damage=120 | |damage=120 | ||
|mb=53 | |mb=53 | ||
Line 38: | Line 42: | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=271 | |internalid=271 | ||
|sortorder= | |sortorder=271 | ||
|name=ElmntMnSP | |name=ElmntMnSP | ||
|fullname=ElementMan SP | |||
|series=ElementMan | |||
|description=Hit A whn col chges elem attk | |description=Hit A whn col chges elem attk | ||
|class=Mega | |class=Mega | ||
|librarysection=Mega | |librarysection=Mega | ||
|number=36 | |number=36 | ||
|element= | |element=None | ||
|damage= | |damage=240 | ||
|mb=66 | |mb=66 | ||
|codes=E | |codes=E | ||
Line 57: | Line 63: | ||
Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. | Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. | ||
Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. | Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version. | ||
{| class="wikitable" | |||
Delay between color change | |+ Delay between color change | ||
V1 | |- | ||
16f | ! V1 !! EX !! SP | ||
|- | |||
14f | | 16f || 14f || 12f | ||
|} | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 05:09, 20 May 2023
ElmntMan | |
---|---|
Description | Hit A whn col chges elem attk |
Full name | ElementMan |
Class | Mega |
Library # | 34 |
Element | None |
Attack power | 100 |
Codes | E * |
MB | 50 (max 1 copy) |
ElmntMnEX | |
---|---|
Description | Hit A whn col chges elem attk |
Full name | ElementMan EX |
Class | Mega |
Library # | 35 |
Element | None |
Attack power | 120 |
Codes | E |
MB | 53 (max 1 copy) |
ElmntMnSP | |
---|---|
Description | Hit A whn col chges elem attk |
Full name | ElementMan SP |
Class | Mega |
Library # | 36 |
Element | None |
Attack power | 240 |
Codes | E |
MB | 66 (max 1 copy) |
Elements always cycle in this order: Fire > Aqua > Elec > Wood Elements that change panels do so before damage. Grass panels do not spawn on broken/hole panels. Ice panels will spawn on broken panels but not perma hole panels. Aqua element will freeze even over perma hole panels. Freeze status overwrites Flashing (invisible) when landing in a Time Freeze chain. This applies to Element Man Ice. Having Status Guard will negate the Freeze thus applying flashing. Cannot be used on a hole. Elements cycle 20 times regardless of chip version. Timing out the chip chooses a random element in the US version and causes the chip to fail in the JP version.
V1 | EX | SP |
---|---|---|
16f | 14f | 12f |