ChargeMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
m (Text replacement - "|element=Null" to "|element=None")
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|sortorder=239
|sortorder=239
|name=ChrgeMan
|name=ChrgeMan
|fullname=ChargeMan
|series=ChargeMan
|description=Rush fwd! Open panl hit TrCar
|description=Rush fwd! Open panl hit TrCar
|class=Mega
|class=Mega
Line 9: Line 11:
|gamevariant=Gregar
|gamevariant=Gregar
|number=19
|number=19
|element=Null
|element=None
|damage=60
|damage=60
|mb=42
|mb=42
Line 23: Line 25:
|sortorder=240
|sortorder=240
|name=ChrgeMnEX
|name=ChrgeMnEX
|fullname=ChargeMan EX
|series=ChargeMan
|description=Rush fwd! Open panl hit TrCar
|description=Rush fwd! Open panl hit TrCar
|class=Mega
|class=Mega
Line 28: Line 32:
|gamevariant=Gregar
|gamevariant=Gregar
|number=20
|number=20
|element=Null
|element=None
|damage=70
|damage=70
|mb=63
|mb=63
Line 42: Line 46:
|sortorder=241
|sortorder=241
|name=ChrgeMnSP
|name=ChrgeMnSP
|fullname=ChargeMan SP
|series=ChargeMan
|description=Rush fwd! Open panl hit TrCar
|description=Rush fwd! Open panl hit TrCar
|class=Mega
|class=Mega
Line 47: Line 53:
|gamevariant=Gregar
|gamevariant=Gregar
|number=21
|number=21
|element=Null
|element=None
|damage=0
|damage=130
|mb=81
|mb=81
|codes=C
|codes=C

Latest revision as of 02:32, 31 March 2023

Chip 6 Mega 019 Gregar.png
Chip Icon 6 Mega 019 Gregar.png ChrgeMan
DescriptionRush fwd! Open panl hit TrCar
Full nameChargeMan
ClassMega
Library #19G
ElementNone None
Attack power60
CodesC *
MB42 (max 2 copies)
Chip 6 Mega 020 Gregar.png
Chip Icon 6 Mega 020 Gregar.png ChrgeMnEX
DescriptionRush fwd! Open panl hit TrCar
Full nameChargeMan EX
ClassMega
Library #20G
ElementNone None
Attack power70
CodesC
MB63 (max 1 copy)
Chip 6 Mega 021 Gregar.png
Chip Icon 6 Mega 021 Gregar.png ChrgeMnSP
DescriptionRush fwd! Open panl hit TrCar
Full nameChargeMan SP
ClassMega
Library #21G
ElementNone None
Attack power130
CodesC
MB81 (max 1 copy)

Pseudo-breaking. Summons a train car on every open panel behind him, they deal the same damage as ChargeMan. Does not spawn if used on broken panels and if they run into a broken/hole panel, they disappear.