(Fix internal ID and sort order) Tag: Manual revert |
m (Text replacement - "(?<!screen )dimming" to "screen dimming") |
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(4 intermediate revisions by 2 users not shown) | |||
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|sortorder=230 | |sortorder=230 | ||
|name=ElecMan | |name=ElecMan | ||
|fullname=ElecMan | |||
|series=ElecMan | |||
|description=Attk your surrndngs with thdr | |description=Attk your surrndngs with thdr | ||
|class=Mega | |class=Mega | ||
Line 23: | Line 25: | ||
|sortorder=231 | |sortorder=231 | ||
|name=ElecManEX | |name=ElecManEX | ||
|fullname=ElecMan EX | |||
|series=ElecMan | |||
|description=Attk your surrndngs with thdr | |description=Attk your surrndngs with thdr | ||
|class=Mega | |class=Mega | ||
Line 42: | Line 46: | ||
|sortorder=232 | |sortorder=232 | ||
|name=ElecManSP | |name=ElecManSP | ||
|fullname=ElecMan SP | |||
|series=ElecMan | |||
|description=Attk your surrndngs with thdr | |description=Attk your surrndngs with thdr | ||
|class=Mega | |class=Mega | ||
Line 48: | Line 54: | ||
|number=12 | |number=12 | ||
|element=Elec | |element=Elec | ||
|damage= | |damage=210 | ||
|mb=79 | |mb=79 | ||
|codes=E | |codes=E | ||
Line 59: | Line 65: | ||
First strike will hit all enemies within a 2 panel radius. | First strike will hit all enemies within a 2 panel radius. | ||
Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike. | Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike. | ||
Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of | Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of screen dimming as flashing. | ||
Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls. | Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 05:25, 1 May 2023
ElecMan | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan |
Class | Mega |
Library # | 10G |
Element | Elec |
Attack power | 120 |
Codes | E * |
MB | 38 (max 3 copies) |
ElecManEX | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan EX |
Class | Mega |
Library # | 11G |
Element | Elec |
Attack power | 140 |
Codes | E |
MB | 52 (max 1 copy) |
ElecManSP | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan SP |
Class | Mega |
Library # | 12G |
Element | Elec |
Attack power | 210 |
Codes | E |
MB | 79 (max 1 copy) |
Can be used over broken/hole panels. First strike will hit all enemies within a 2 panel radius. Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike. Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of screen dimming as flashing. Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls.