Magnet Coil (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
m (Text replacement - "|element=Null" to "|element=None")
 
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|sortorder=185
|sortorder=185
|name=MagCoil
|name=MagCoil
|fullname=Magnet Coil
|series=Magnet Coil
|description=Draw in enmy with mag force
|description=Draw in enmy with mag force
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=185
|number=185
|element=Null
|element=None
|damage=0
|damage=0
|mb=14
|mb=14

Latest revision as of 02:40, 31 March 2023

Chip 6 Standard 185.png
Chip Icon 6 Standard 185.png MagCoil
DescriptionDraw in enmy with mag force
Full nameMagnet Coil
ClassStandard
Library #185
ElementNone None
Attack power
Codes*
MB14 (max 5 copies)


MagCoil travels 3 panels ahead. Will remain active 60f and drags the enemies vertically to the panels the Coil is active on. It does not work on objects. The effective vertical range is one panel above and below the location of the Coil. Dragging Effect starts 4f after the visual is active, then every 15f after that. (Additional info on Dragging can be found in the Game Mechanics section) If MagCoil is used in the middle row while placed on top of Ice Panels, and the enemy does not have AquaBody, the enemy will be repeatedly dragged up and down across panels for the full duration of MagCoil. If you're stuck in this drag loop, control can be temporarily returned by form canceling or stopped entirely by using SpoutCross.