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|sortorder=88 | |sortorder=88 | ||
|name=CrakShot | |name=CrakShot | ||
|fullname= | |fullname=Crack Shot | ||
|series=Crack Shot | |||
|description=Shoot a panel at an enemy! | |description=Shoot a panel at an enemy! | ||
|class=Standard | |class=Standard | ||
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|sortorder=89 | |sortorder=89 | ||
|name=DublShot | |name=DublShot | ||
|fullname= | |fullname=Double Shot | ||
|series=Crack Shot | |||
|description=Shoot 2 panels at an enemy! | |description=Shoot 2 panels at an enemy! | ||
|class=Standard | |class=Standard | ||
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|sortorder=90 | |sortorder=90 | ||
|name=TrplShot | |name=TrplShot | ||
|fullname= | |fullname=Triple Shot | ||
|series=Crack Shot | |||
|description=Shoot 3 panels at an enemy! | |description=Shoot 3 panels at an enemy! | ||
|class=Standard | |class=Standard |
Revision as of 23:14, 25 October 2022
CrakShot | |
---|---|
Description | Shoot a panel at an enemy! |
Full name | Crack Shot |
Class | Standard |
Library # | 88 |
Element | Null Null |
Attack power | 60 |
Codes | A G T * |
MB | 4 (max 5 copies) |
DublShot | |
---|---|
Description | Shoot 2 panels at an enemy! |
Full name | Double Shot |
Class | Standard |
Library # | 89 |
Element | Null Null |
Attack power | 60 |
Codes | C R U * |
MB | 8 (max 5 copies) |
TrplShot | |
---|---|
Description | Shoot 3 panels at an enemy! |
Full name | Triple Shot |
Class | Standard |
Library # | 90 |
Element | Null Null |
Attack power | 100 |
Codes | J L V * |
MB | 12 (max 5 copies) |
If something is on the panel, the Shot will not be formed and the panels just become cracked. Using with Beast Out will attempt to line up with the same row of the enemy & jump forward, lowering TripleShot’s accuracy.