Grab Banish chip series (BN6): Difference between revisions

Chip series (BN6)
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|sortorder=166
|sortorder=166
|name=GrabBnsh
|name=GrabBnsh
|fullname=GrabBanish
|fullname=Grab Banish
|series=Grab Banish
|description=20 damage for every stolen sq
|description=20 damage for every stolen sq
|class=Standard
|class=Standard
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|sortorder=167
|sortorder=167
|name=GrabRvng
|name=GrabRvng
|fullname=GrabRevenge
|fullname=Grab Revenge
|series=Grab Revenge
|description=40 damage for every stolen sq
|description=40 damage for every stolen sq
|class=Standard
|class=Standard

Revision as of 23:17, 25 October 2022

Chip 6 Standard 166.png
Chip Icon 6 Standard 166.png GrabBnsh
Description20 damage for every stolen sq
Full nameGrab Banish
ClassStandard
Library #166
ElementNull Null
Attack power20
CodesB M S
MB24 (max 4 copies)
Chip 6 Standard 167.png
Chip Icon 6 Standard 167.png GrabRvng
Description40 damage for every stolen sq
Full nameGrab Revenge
ClassStandard
Library #167
ElementNull Null
Attack power40
CodesI Q Z
MB50 (max 1 copy)

Invis-piercing. Banish deals 20 for each panel and Revenge deals 40 for each panel. Afterwards, the enemy is Big Pushed back to their backmost column. (Additional info on Dragging can be found in Game Mechanics section) If enemy remains in the area that is stolen, it will not return panels until they step back. If an object is on the area that is stolen, regardless of possession, the panels will not return until it is moved or destroyed. After the attack has been dealt, if the enemy took no damage and/or had a barrier/aura put up afterwards, they will not get pushed back. Change from previous game: Now invis-pierces.