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On impact it damages the surrounding panels. It does non-flashing damage. | On impact it damages the surrounding panels. It does non-flashing damage. | ||
=Spreader 1= | |||
The '''Spreader series''' consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal [[File:Element 6 Null.png|link=]] [[Null]] element damage. They deals [[Flinching]] damage. On impact, they damage surrounding panels. | |||
===Notes=== | |||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | |||
==Frame Data== | |||
* | |||
* Counter frames | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
! Startup!! Active!! Recovery | |||
|- | |||
| || - || | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
===Counterplay=== | |||
=Spreader 2= | |||
===Notes=== | |||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | |||
==Frame Data== | |||
* | |||
* Counter frames | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
! Startup!! Active!! Recovery | |||
|- | |||
| || - || | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
===Counterplay=== | |||
=Spreader 3= | |||
===Notes=== | |||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | |||
==Frame Data== | |||
* | |||
* Counter frames | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|- | |||
! Startup!! Active!! Recovery | |||
|- | |||
| || - || | |||
|} | |||
</div> | |||
==Competitive Overview== | |||
===Counterplay=== | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 21:35, 14 February 2023
Spreadr1 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 1 |
Class | Standard |
Library # | 9 |
Element | Null Null |
Attack power | 30 |
Codes | L M N * |
MB | 10 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr2 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 2 |
Class | Standard |
Library # | 10 |
Element | Null Null |
Attack power | 60 |
Codes | A B C * |
MB | 18 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr3 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 3 |
Class | Standard |
Library # | 11 |
Element | Null Null |
Attack power | 90 |
Codes | Q R S * |
MB | 26 (max 4 copies) |
Part of program advances | H-Burst |
On impact it damages the surrounding panels. It does non-flashing damage.
Spreader 1
The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deals Flinching damage. On impact, they damage surrounding panels.
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |
Competitive Overview
Counterplay
Spreader 2
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |
Competitive Overview
Counterplay
Spreader 3
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |