m (Bigfarts moved page RollingLog chip series (BN6) to Rolling Log chip series (BN6) without leaving a redirect: renaming with spaces) |
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The Rolling Log series are real time {{Element|6|Wood}} chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-[[Statuses_(BN6)_#Flashing|Flashing]] but [[Statuses_(BN6)_#Flinching|Flinching]] damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column. | |||
Top: Both logs cover top/center | |||
Center: One log covers top/center, one log covers bottom/center | Depending on the row the chip is used, the range it covers varies: | ||
Bottom: Both logs cover bottom/center | |||
* Top: Both logs cover top/center | |||
* Center: One log covers top/center, one log covers bottom/center | |||
* Bottom: Both logs cover bottom/center | |||
==Frame Data== | |||
All versions of Rolling Log share the same frame data: | |||
* Have a 6 frame startup | |||
* The second log spawns 14 frames after the first log. | |||
* After the first column it takes between 12-13 to move from one panel to an another. | |||
{{Frame data diagram | |||
| | | 7-20 | 21-33 | 34-47 | 48-60 | |||
| start | | 7-20/21-34 | 21-33/35-47 | 34-47/48-61 | 48-60/62-74 | |||
| | | 21-34 | 35-47 | 48-61 | 62-74 | |||
}} | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 1}} | |||
|- | |||
! Startup!! Active!! Recovery !! Total !! Counter Frames | |||
|- | |||
|6||3-62||63-64||26|| ??? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 2}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
|6|| 7-62 || ||26|| ??? | |||
|} | |||
</div> | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
|+ {{Chip|6|Rolling Log 3}} | |||
|- | |||
! Startup!! Active!! Recovery!! Total !! Counter Frames | |||
|- | |||
| 6 || 7-62 || 63-64 || 26 || ??? | |||
|} | |||
</div> | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 18:57, 16 August 2023
RlngLog1 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 1 |
Class | Standard |
Library # | 42 |
Element | Wood |
Attack power | 50 |
Codes | I K P |
MB | 14 (max 5 copies) |
RlngLog2 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 2 |
Class | Standard |
Library # | 43 |
Element | Wood |
Attack power | 70 |
Codes | E Q Z |
MB | 26 (max 4 copies) |
RlngLog3 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 3 |
Class | Standard |
Library # | 44 |
Element | Wood |
Attack power | 90 |
Codes | F N W |
MB | 38 (max 3 copies) |
The Rolling Log series are real time Wood chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-Flashing but Flinching damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.
Depending on the row the chip is used, the range it covers varies:
- Top: Both logs cover top/center
- Center: One log covers top/center, one log covers bottom/center
- Bottom: Both logs cover bottom/center
Frame Data
All versions of Rolling Log share the same frame data:
- Have a 6 frame startup
- The second log spawns 14 frames after the first log.
- After the first column it takes between 12-13 to move from one panel to an another.
7-20 | 21-33 | 34-47 | 48-60 | ||
start | 7-20/21-34 | 21-33/35-47 | 34-47/48-61 | 48-60/62-74 | |
21-34 | 35-47 | 48-61 | 62-74 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 3-62 | 63-64 | 26 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-62 | 26 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-62 | 63-64 | 26 | ??? |