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The '''Cannon series''' | The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy. | ||
[[File:Cannon.gif]] | [[File:Cannon.gif]] |
Revision as of 18:41, 26 October 2022
Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Cannon |
Class | Standard |
Library # | 1 |
Element | Null Null |
Attack power | 40 |
Codes | A B C * |
MB | 6 (max 5 copies) |
Part of program advances | GigaCan1 |
HiCannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | High Cannon |
Class | Standard |
Library # | 2 |
Element | Null Null |
Attack power | 100 |
Codes | L M N * |
MB | 24 (max 4 copies) |
Part of program advances | GigaCan2 |
M-Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Mega Cannon |
Class | Standard |
Library # | 3 |
Element | Null Null |
Attack power | 180 |
Codes | R S T * |
MB | 38 (max 3 copies) |
Part of program advances | GigaCan3 |
The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms Giga Cannon 1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data.
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |