m (Bigfarts moved page MeteorKnuckle (BN6) to Meteor Knuckle (BN6) without leaving a redirect: renaming with spaces) |
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The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage. | The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage. | ||
The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a | The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a cut in, the last hit can be blocked by a defense chip the opponent uses. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 18:34, 30 April 2023
MetrKnuk | |
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Description | Meteors bombard from sky |
Full name | Meteor Knuckle |
Class | Giga |
Library # | 2F |
Element | Break |
Attack power | 100 |
Codes | N |
MB | 90 (max 1 copy) |
The 16 fists will only hit panels adjacent or directly diagonal to the enemy, and only the opponent’s panels. Consecutive fists will never hit the same panel. Changes panels before dealing damage. The maximum number of hits possible is 8 with a minimum of one hit. The number of hits depends on the area surrounding the opponent and the random chance for each panel to be hit. If the opponent is off their field it will hit any of their panels at random. When used there is a chance for the last hit to land after the Time Freeze ends. This means that in a cut in, the last hit can be blocked by a defense chip the opponent uses.