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Revision as of 02:31, 31 March 2023
ElemTrap | |
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Description | Trap enmy and attk with elem |
Full name | Element Trap |
Class | Standard |
Library # | 187 |
Element | None |
Attack power | 240 |
Codes | G S U * |
MB | 42 (max 2 copies) |
Will immediately disappear if an elemental attack is already on the field during placement. This will still remove your previous trap.
Will only trigger when the game recognizes the attack’s element has been used. When activated, it will trigger opponent’s ElementTrap as well.
AntiFire and AntiWater causes flashing.
AntiElec paralyzes the enemy for 90f, doesn't cause flashing. AntiWood confuses enemy, doesn't cause flashing.
ElementTrap activates after a TFC chain ends, but before MegaMan’s flashing status is changed.
If the time-freeze chip’s attack is supposed to change MegaMan from a non-flashing status to a flashing status: It will deal damage at the end of a TFC chain.
If the time-freeze chip’s attack is supposed to change MegaMan from a flashing status to a non-flashing status: He will still be invisible at the end of a TFC chain and the trap will not damage him.