(rebuild series data) Tag: Manual revert |
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Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | ||
0 bugs: 1 tornado. 1x1. | 0 bugs: 1 tornado. 1x1. | ||
1 bug: 2 tornadoes. 2x1. -- shape. | 1 bug: 2 tornadoes. 2x1. -- shape. | ||
2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. | 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. | ||
3 bugs: 6 tornadoes. 2x3. || shape. | 3 bugs: 6 tornadoes. 2x3. || shape. | ||
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 19:02, 28 October 2022
Static | |
---|---|
Description | A static blast 2sq ahead |
Full name | Static |
Class | Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
0 bugs: 1 tornado. 1x1.
1 bug: 2 tornadoes. 2x1. -- shape.
2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape.
3 bugs: 6 tornadoes. 2x3. || shape.
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.