Anti Recovery (BN6): Difference between revisions

Chip series (BN6)
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Upon triggering, the enemies’ Recovery value is converted into reducing their HP instead. Ignores any sort of defense including Invincible status and UnderShirt.
'''Anti Recovery''' sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them. Ignores any sort of defense including Invincible status and Under Shirt.
 
If Roll chip triggers the trap, it would negate the chip’s attack and HP deducted is equal to how much she would heal. AntiRecovery will not trigger if the Roll is stolen from an AntiNavi.
If Roll chip triggers the trap, it would negate the chip’s attack and HP deducted is equal to how much she would heal. AntiRecovery will not trigger if the Roll is stolen from an AntiNavi.
Creates a poison panel under the victim.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 07:59, 26 October 2022

Chip 6 Standard 191.png
Chip Icon 6 Standard 191.png AntiRecv
DescriptionDamages enemy in recovery
Full nameAnti Recovery
ClassStandard
Library #191
ElementNull Null
Attack power
CodesA F V *
MB37 (max 3 copies)

Anti Recovery sets a trap which, upon triggering when an enemy uses a recovery ship, the enemy instead takes damage equal to the amount they would have recovered, as well as creating a poison panel beneath them. Ignores any sort of defense including Invincible status and Under Shirt.

If Roll chip triggers the trap, it would negate the chip’s attack and HP deducted is equal to how much she would heal. AntiRecovery will not trigger if the Roll is stolen from an AntiNavi.