No edit summary |
m (Text replacement - "time[ -]freezing" to "dimming") |
||
Line 45: | Line 45: | ||
Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it. | Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it. | ||
If a | If a dimming attack is used after holding A, the game will no longer read any inputs and A will not need to be held until after the time freeze ends. Inputs can be entered as normal after the time freeze ends. | ||
The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating. | The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating. |
Revision as of 18:35, 30 April 2023
VarSwrd | |
---|---|
Description | A magical shifting sword. |
Full name | Variable Sword |
Class | Standard |
Library # | 81 |
Element | Sword |
Attack power | 160 |
Codes | K V W |
MB | 28 (max 4 copies) |
NeoVari | |
---|---|
Description | A magical shifting sword. |
Full name | Neo Variable Sword |
Class | Standard |
Library # | 82 |
Element | Sword |
Attack power | 220 |
Codes | N |
MB | 52 (max 1 copy) |
The VariableSword chip series are a series of chips which, when holding A, may execute different attacks depending on the subsequent input.
If no input is held or an invalid input is used, Sword will activate.
Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it.
If a dimming attack is used after holding A, the game will no longer read any inputs and A will not need to be held until after the time freeze ends. Inputs can be entered as normal after the time freeze ends.
The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating.
When it is selected with Beast Over, the AI will select one of the attacks randomly. The command code can be inputted with Slash Cross by holding A after releasing the charge.
Input duration lasts 50 frames.
VariableSword
LongSword | ↓ ↘ →
|
---|---|
WideSword | ↑ → ↓
|
FighterSword | ← ↙ ↓ ↘ →
|
LifeSword | ↓ ← ↑ → ↓
|
SonicBoom | ← B → B
|
Fighter Sword attacks 3 panels ahead. Sonic Boom fires a WideSword projectile that goes forward until it hits something.
NeoVariableSword
CrossSword | ↓ → ↑
|
---|---|
SuperSonicBoom | ← → ← B
|
DoubleLifeSword | ↑ B ↓ B ↑ B
|
Cross Sword attacks the panel ahead with an X shape slash that deals double damage in the center. Super Sonic Boom fires a WideSword projectile that continually goes forward even after hitting something and does not cause flashing. Double Life Sword does not cause flashing, except for the second hit when charged by Slash cross.