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==Elec Pulse 1== | ==Elec Pulse 1== | ||
'''Elec Pulse 1''' paralyzes the enemy for 90 frames. | '''Elec Pulse 1''' [[Statuses (BN6)#Paralyzed|paralyzes]] the enemy for 90 frames. | ||
==Elec Pulse 2== | ==Elec Pulse 2== | ||
'''Elec Pulse 2''' | '''Elec Pulse 2''' [[Statuses (BN6)#Push/pull|pulls]] enemy forward for a single panel. Elec Pulse 2 has no endlag and can be chained into other chips. | ||
==Elec Pulse 3== | ==Elec Pulse 3== | ||
'''Elec Pulse 3''' gives HP bug and applies flashing. | '''Elec Pulse 3''' gives HP bug and applies [[Statuses (BN6)#Flashing|flashing]]. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 20:15, 26 October 2022
ElcPuls1 | |
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Description | Sprd elec puls that paralyzes |
Full name | Elec Pulse 1 |
Class | Standard |
Library # | 33 |
Element | Elec |
Attack power | 100 |
Codes | J L S |
MB | 32 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls2 | |
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Description | Sprd elec pulse.Pul enemy in. |
Full name | Elec Pulse 2 |
Class | Standard |
Library # | 34 |
Element | Elec |
Attack power | 120 |
Codes | A E J |
MB | 36 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls3 | |
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Description | Sprd elec puls. Hit w/HP bug. |
Full name | Elec Pulse 2 |
Class | Standard |
Library # | 35 |
Element | Elec |
Attack power | 140 |
Codes | A J S |
MB | 40 (max 2 copies) |
Part of program advances | DestPuls, MstrCros |
Invis-piercing. Elec Pulse can only damage once. For instance, If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.
Elec Pulse 1
Elec Pulse 1 paralyzes the enemy for 90 frames.
Elec Pulse 2
Elec Pulse 2 pulls enemy forward for a single panel. Elec Pulse 2 has no endlag and can be chained into other chips.
Elec Pulse 3
Elec Pulse 3 gives HP bug and applies flashing.