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==Elec Pulse 3== | ==Elec Pulse 3== | ||
'''Elec Pulse 3''' gives HP | '''Elec Pulse 3''' gives Battle HP Bug and applies [[Statuses (BN6)#Flashing|flashing]]. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 21:15, 25 February 2023
ElcPuls1 | |
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Description | Sprd elec puls that paralyzes |
Full name | Elec Pulse 1 |
Class | Standard |
Library # | 33 |
Element | Elec |
Attack power | 100 |
Codes | J L S |
MB | 32 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls2 | |
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Description | Sprd elec pulse.Pul enemy in. |
Full name | Elec Pulse 2 |
Class | Standard |
Library # | 34 |
Element | Elec |
Attack power | 120 |
Codes | A E J |
MB | 36 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls3 | |
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Description | Sprd elec puls. Hit w/HP bug. |
Full name | Elec Pulse 2 |
Class | Standard |
Library # | 35 |
Element | Elec |
Attack power | 140 |
Codes | A J S |
MB | 40 (max 2 copies) |
Part of program advances | DestPuls, MstrCros |
Invis-piercing. Elec Pulse can only damage once. For instance, if an enemy is hit, they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage.
Elec Pulse 1
Elec Pulse 1 paralyzes the enemy for 90 frames.
Elec Pulse 2
Elec Pulse 2 small pulls the enemy towards the user. Elec Pulse 2 has no endlag and can be chained into other chips.
Elec Pulse 3
Elec Pulse 3 gives Battle HP Bug and applies flashing.