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Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | ||
The table below indicates the shape of Static with 0, 1, 2, or 3 bugs | The table below indicates the shape of Static with 0, 1, 2, or 3 bugs: | ||
<pre> | |||
| | +---+---+---+ | ||
| | 2 | 3 | | |||
| | +---+---+---+ | ||
| | 0 | 1 | | |||
| | +---+---+---+ | ||
| | 2 | 3 | | |||
+---+---+---+ | |||
</pre> | |||
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 19:11, 28 October 2022
Static | |
---|---|
Description | A static blast 2sq ahead |
Full name | Static |
Class | Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
The table below indicates the shape of Static with 0, 1, 2, or 3 bugs:
+---+---+---+ | | 2 | 3 | +---+---+---+ | | 0 | 1 | +---+---+---+ | | 2 | 3 | +---+---+---+
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.