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|+style= "white-space:nowrap; border:1px solid; padding:3px; width:1000px; margin:1em auto;" | Frame Data. | |||
|style="width: 240px;" | [[File:CannonFrame2.png]] <br /> 2. Lasts for 4 Frames (4) | |||
|style="width: 240px;" | [[File:CannonFrame3.png]] <br /> 3. Lasts for 3 Frames (7) | |||
|style="width: 240px;" | [[File:CannonFrame4.png]] <br /> 4. Lasts for 6 Frames (13) | |||
|style="width: 240px;" | [[File:CannonFrame5.png]] <br /> 5. Lasts for 1 Frames (14) | |||
|- | |||
|style="width: 240px;" | [[File:CannonFrame6.png]] <br /> 6. Damage box spawns, lasts for 1 Frames (15) | |||
|style="width: 240px;" | [[File:CannonFrame7.png]] <br /> 7. Damage box moves one panel, Lasts for 2 Frames (17) | |||
|style="width: 240px;" | [[File:CannonFrame8.png]] <br /> 8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19) | |||
|style="width: 240px;" | [[File:CannonFrame9.png]] <br /> 9. Lasts for 2 Frames (21) | |||
|- | |||
|style="width: 240px;" | [[File:CannonFrame10.png]] <br /> 10. Lasts for 7 Frames (28) | |||
|style="width: 240px;" | [[File:CannonFrame11.png]] <br /> 11. Lasts for 3 Frames (31) | |||
|style="width: 240px;" | [[File:CannonFrame12.png]] <br /> 12. Lasts for 1 Frames and ends the animation (32) | |||
|} | |} | ||
Revision as of 18:56, 7 February 2023
Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Cannon |
Class | Standard |
Library # | 1 |
Element | Null Null |
Attack power | 40 |
Codes | A B C * |
MB | 6 (max 5 copies) |
Part of program advances | GigaCan1 |
HiCannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | High Cannon |
Class | Standard |
Library # | 2 |
Element | Null Null |
Attack power | 100 |
Codes | L M N * |
MB | 24 (max 4 copies) |
Part of program advances | GigaCan2 |
M-Cannon | |
---|---|
Description | Cannon to attack 1 enemy |
Full name | Mega Cannon |
Class | Standard |
Library # | 3 |
Element | Null Null |
Attack power | 180 |
Codes | R S T * |
MB | 38 (max 3 copies) |
Part of program advances | GigaCan3 |
The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
caption | 15f | 17f | 19f | 21f | 23f |
---|---|---|---|---|---|
Notes
- PA Forms GigaCan1
- The Invisible + Barrier interaction causes Cannon to deal 2x damage to barriers(?).
Frame Data
- Cannon, HiCannon and M-Cannon share the same frame data.
- The attack lasts for 35 frames in total.
- The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup | Active | Recovery |
---|---|---|
18 | - | 17 |