Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
||
Line 58: | Line 58: | ||
The '''Spreader series''' consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal [[File:Element 6 Null.png|link=]] [[Null]] element damage. They | The '''Spreader series''' consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal [[File:Element 6 Null.png|link=]] [[Null]] element damage. They deal [[Flinching]] damage. On impact, they damage surrounding panels. | ||
===Notes=== | ===Notes=== | ||
Line 68: | Line 68: | ||
* Counter frames | * Counter frames | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! {{Chip|6|Spreader 1}} | |||
|- | |- | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
| | |3||4-26||27-38||38|| 1-16 | ||
|} | |} | ||
</div> | </div> | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! {{Chip|6|Spreader 2}} | |||
|- | |- | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
| | |3||4-26||27-38||38|| 1-16 | ||
|} | |} | ||
</div> | </div> | ||
<div style=display:inline-table> | <div style=display:inline-table> | ||
{| class="wikitable" | {| class="wikitable" | ||
! {{Chip|6|Spreader 3}} | |||
|- | |- | ||
! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
| | |3||4-26||27-38||38|| 1-16 | ||
|} | |} | ||
</div> | </div> |
Revision as of 21:02, 18 February 2023
Spreadr1 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 1 |
Class | Standard |
Library # | 9 |
Element | Null Null |
Attack power | 30 |
Codes | L M N * |
MB | 10 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr2 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 2 |
Class | Standard |
Library # | 10 |
Element | Null Null |
Attack power | 60 |
Codes | A B C * |
MB | 18 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr3 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 3 |
Class | Standard |
Library # | 11 |
Element | Null Null |
Attack power | 90 |
Codes | Q R S * |
MB | 26 (max 4 copies) |
Part of program advances | H-Burst |
The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deal Flinching damage. On impact, they damage surrounding panels.
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Spreadr1 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 | 1-16 |
Spreadr2 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 | 1-16 |
Spreadr3 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 | 1-16 |